Mike Washington Jr.

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 LV6 341681 53110 1 differ (Targets 5 vs 6)

Official scoring from play-by-play. Regular-season totals for 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Targets
5
qualifying bar 11
EPA/play
-0.442
not ranked · lg +0.194
Success rate
20.0%
not ranked · lg 49.6%
Yards/play
2.20
not ranked · lg 7.35
Explosive rate
0.0%
not ranked · lg 9.0%
Catch rate
60.0%
not ranked · lg 67.2%
Air yards/att
1.2
not ranked · lg 8.0
Turnover rate
0.0%
not ranked · lg 2.6%
TD rate
0.0%
not ranked · lg 4.8%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per target in each situation, the league in the same situation, and his rank among qualified players with at least 12 targets there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationTargetsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 3 -0.555 33% 2.0 +0.199 — -0.02
Away 2 -0.273 0% 2.5 +0.194 — -0.03
Neutral site 0——— +0.154 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.273 — 0.19
Normal (6–8 days) 5 -0.442 20% 2.2 +0.181 — -0.01
Extra rest (9–12 days) 0——— +0.245 — 0.21
Off a bye (13+ days) 0——— +0.221 — —
Indoors / outdoors Weather compare everyone →
Indoors 4 -0.551 25% 1.5 +0.224 — 0.05
Outdoors 1 -0.006 0% 5.0 +0.182 — 0.05
Temperature (outdoors) Weather compare everyone →
60–79°F 0——— +0.210 — -0.02
80°F+ 0——— +0.213 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— +0.215 — -0.09
10–14 mph 0——— +0.200 — 0.05
Rain or snow (outdoors) Weather compare everyone →
Dry 1 -0.006 0% 5.0 +0.190 — 0.03
Rain or snow 0——— +0.105 — 0.03
Score Game state compare everyone →
Trailing 9+ 1 -0.006 0% 5.0 +0.194 — -0.01
Trailing 1–8 2 -0.562 50% 3.0 +0.179 — 0.07
Tied 1 -0.542 0% 0.0 +0.213 — 0.02
Leading 1–8 1 -0.540 0% 0.0 +0.159 — -0.03
Leading 9+ 0——— +0.278 — -0.05
Win probability Game state compare everyone →
Win prob under 20% 1 -0.006 0% 5.0 +0.185 — -0.05
Win prob 20–80% 4 -0.551 25% 1.5 +0.191 — -0.02
Win prob over 80% 0——— +0.226 — 0.09
Quarter Game state compare everyone →
Q1 1 +0.341 100% 7.0 +0.150 — 0.04
Q2 1 -0.542 0% 0.0 +0.189 — -0.01
Q3 1 -0.006 0% 5.0 +0.189 — -0.01
Q4 2 -1.002 0% -0.5 +0.229 — -0.03
OT 0——— +0.439 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— +0.133 — 0.10
Rest of game 5 -0.442 20% 2.2 +0.206 — 0.10
Down Situation compare everyone →
1st down 3 -0.247 33% 2.3 +0.229 — 0.00
2nd down 2 -0.735 0% 2.0 +0.185 — 0.02
3rd down 0——— +0.138 — -0.02
4th down 0——— +0.430 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.162 — —
3rd & 4–6 0——— +0.255 — -0.27
3rd & 7+ 0——— +0.072 — 0.02
Field position Situation compare everyone →
Own 20 and in 0——— +0.142 — -0.04
Own 50–21 2 -0.274 0% 2.5 +0.169 — 0.04
Opp 21–49 3 -0.554 33% 2.0 +0.226 — 0.06
Red zone (opp 20 in) 0——— +0.248 — 0.05
Formation Style compare everyone →
Shotgun 3 -0.377 33% 3.7 +0.177 — -0.02
Under center 2 -0.541 0% 0.0 +0.264 — -0.02
Tempo Style compare everyone →
Huddle 4 -0.551 25% 1.5 +0.196 — -0.00
No huddle 1 -0.006 0% 5.0 +0.179 — -0.00
Yards to go Situation compare everyone →
1–3 to go 0——— +0.228 — 0.05
4–6 to go 0——— +0.269 — 0.02
7–10 to go 5 -0.442 20% 2.2 +0.204 — 0.03
11+ to go 0——— +0.072 — -0.07
Pass depth Passing compare everyone →
Behind the line 2 -0.735 0% 2.0 -0.214 — 0.15
Short (0–9) 2 -0.101 50% 3.5 +0.173 — 0.09
Intermediate (10–19) 1 -0.540 0% 0.0 +0.428 — 0.07
Deep (20+) 0——— +0.462 — 0.01
Pass direction Passing compare everyone →
Left 2 -0.273 0% 2.5 +0.141 — 0.04
Middle 2 -1.003 0% -0.5 +0.330 — -0.02
Right 1 +0.341 100% 7.0 +0.173 — 0.03
Play action Scheme (FTN) compare everyone →
Play action 2 -0.541 0% 0.0 +0.279 — -0.03
No play action 2 -0.735 0% 2.0 +0.186 — -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 4 -0.638 0% 1.0 +0.207 — -0.05
Out of pocket 0——— +0.209 — -0.05
Blitz Defense (FTN) compare everyone →
Blitzed 0——— +0.184 — 0.08
No blitz 4 -0.638 0% 1.0 +0.217 — 0.08
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 0——— +0.274 — —
4 rushers 4 -0.638 0% 1.0 +0.215 — 0.12
5 rushers 0——— +0.203 — 0.15
6+ rushers 0——— +0.136 — —
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 3 -0.671 0% 1.3 +0.182 — -0.04
7 in the box 1 -0.540 0% 0.0 +0.239 — -0.05
Stacked box (8+) 0——— +0.324 — —
Screen Scheme (FTN) compare everyone →
Screen 0——— -0.098 — 0.50
Not a screen 4 -0.638 0% 1.0 +0.239 — 0.50
Pre-snap motion Scheme (FTN) compare everyone →
Motion 3 -0.849 0% -0.3 +0.240 — 0.10
No motion 1 -0.006 0% 5.0 +0.166 — 0.10
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.103 — —
Not an RPO 4 -0.638 0% 1.0 +0.214 — —

By season

SeasonTeamTargetsEPA/playTotal EPASuccessYds/play Catch rateaDOTYAC/catch
2026LV 5-0.442 -2.220.0%2.20 60.0%1.26.0

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.