Mike Washington Jr.

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 LV6 341681 53110 1 differ (Targets 5 vs 6)

Official scoring from play-by-play. Regular-season totals for 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
34
qualifying bar 38
EPA/play
-0.088
not ranked · lg -0.084
Success rate
32.4%
not ranked · lg 40.3%
Yards/play
4.94
not ranked · lg 4.03
Explosive rate
14.7%
not ranked · lg 9.3%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
2.9%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 25 -0.250 28% 4.1 -0.095 31/38 0.01
Away 9 +0.360 44% 7.3 -0.075 — -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 27 -0.077 30% 4.7 -0.113 18/41 -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 33 -0.103 30% 4.9 -0.117 11/21 0.00
Outdoors 1 +0.392 100% 5.0 -0.071 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 0——— -0.062 — 0.02
80°F+ 0——— -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.070 — 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 1 +0.392 100% 5.0 -0.061 — —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 4 +0.584 25% 10.0 -0.027 — 0.01
Trailing 1–8 9 +0.209 56% 6.1 -0.082 — 0.02
Tied 8 -0.462 12% 2.1 -0.125 — 0.10
Leading 1–8 10 -0.098 40% 5.0 -0.087 — 0.00
Leading 9+ 3 -0.850 0% 2.0 -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 3 +1.455 67% 18.7 +0.007 — 0.13
Win prob 20–80% 23 -0.265 26% 3.0 -0.095 34/41 -0.05
Win prob over 80% 8 -0.160 38% 5.4 -0.097 — -0.09
Quarter Game state compare everyone →
Q1 3 -0.132 33% 3.0 -0.092 — 0.09
Q2 14 -0.039 43% 5.1 -0.076 — -0.04
Q3 8 +0.040 25% 6.5 -0.043 — 0.12
Q4 9 -0.264 22% 3.9 -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.111 — —
Rest of game 34 -0.088 32% 4.9 -0.083 23/41 —
Down Situation compare everyone →
1st down 15 -0.259 20% 3.0 -0.098 — 0.02
2nd down 17 +0.055 41% 6.6 -0.103 — -0.03
3rd down 2 -0.028 50% 5.0 +0.035 — -0.14
4th down 0——— -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 1 +1.182 100% 7.0 +0.088 — —
3rd & 4–6 0——— -0.167 — —
3rd & 7+ 1 -1.238 0% 3.0 -0.069 — —
Field position Situation compare everyone →
Own 20 and in 3 -0.067 33% 4.3 -0.147 — 0.05
Own 50–21 12 -0.242 33% 3.8 -0.098 — -0.01
Opp 21–49 13 +0.333 46% 8.4 -0.074 — 0.07
Red zone (opp 20 in) 6 -0.704 0% 0.2 -0.038 — 0.06
Formation Style compare everyone →
Shotgun 10 -0.156 20% 3.5 -0.110 — 0.03
Under center 24 -0.060 38% 5.5 -0.072 21/41 0.03
Tempo Style compare everyone →
Huddle 34 -0.088 32% 4.9 -0.090 24/41 0.03
No huddle 0——— +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 7 +0.643 71% 10.1 +0.049 — 0.12
4–6 to go 3 -0.159 33% 3.0 -0.101 — -0.02
7–10 to go 21 -0.297 19% 3.4 -0.117 37/41 -0.06
11+ to go 3 -0.261 33% 5.3 -0.199 — —
Run direction Running compare everyone →
Left 15 -0.217 27% 4.5 -0.047 — 0.04
Middle 10 -0.015 40% 4.4 -0.108 — 0.16
Right 9 +0.045 33% 6.3 -0.078 — 0.11
Run gap Running compare everyone →
Outside (end) 7 +0.055 57% 4.4 +0.009 — -0.03
Off tackle 8 -0.314 12% 3.5 -0.083 — -0.00
Inside (guard) 9 -0.081 22% 7.2 -0.098 — 0.11
Up the middle 10 -0.015 40% 4.4 -0.108 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 15 -0.070 27% 4.7 -0.065 — 0.13
7 in the box 9 -0.191 44% 4.1 -0.097 — -0.02
Stacked box (8+) 1 +0.949 100% 18.0 -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 17 -0.206 24% 4.3 -0.091 — -0.21
No motion 8 +0.211 62% 6.5 -0.067 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.066 — —
Not an RPO 25 -0.073 36% 5.0 -0.083 23/41 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026LV 34-0.088 -3.032.4%4.94 14.7%20.6%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.