Jeremiyah Love

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 ARI5 672451 1411361 1 differ (Targets 14 vs 15)

Official scoring from play-by-play. Regular-season totals for 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Designed runs
67
qualifying bar 38
EPA/play
-0.076
23rd of 40 · lg -0.084
Success rate
43.3%
13th of 40 · lg 40.3%
Yards/play
3.66
26th of 40 · lg 4.03
Explosive rate
3.0%
38th of 40 · lg 9.3%
Turnover rate
0.0%
1st of 40 · lg 0.7%
TD rate
1.5%
33rd of 40 · lg 3.7%

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 21 -0.329 29% 2.4 -0.095 34/37 0.01
Away 46 +0.040 50% 4.2 -0.075 9/33 -0.00
Neutral site 0——— -0.079 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.040 — 0.32
Normal (6–8 days) 56 -0.096 46% 3.6 -0.113 20/40 -0.14
Extra rest (9–12 days) 0——— -0.035 — -0.03
Off a bye (13+ days) 0——— +0.128 — —
Indoors / outdoors Weather compare everyone →
Indoors 32 -0.207 28% 2.9 -0.117 14/20 0.00
Outdoors 35 +0.044 57% 4.4 -0.071 11/36 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 35 +0.044 57% 4.4 -0.062 6/23 0.02
80°F+ 0——— -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 35 +0.044 57% 4.4 -0.070 7/27 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 35 +0.044 57% 4.4 -0.061 11/34 —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 19 -0.201 37% 2.5 -0.027 — 0.01
Trailing 1–8 14 -0.088 57% 4.1 -0.082 — 0.02
Tied 22 +0.056 45% 4.3 -0.125 5/17 0.10
Leading 1–8 11 -0.114 36% 3.7 -0.087 — 0.00
Leading 9+ 1 -0.003 0% 4.0 -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 16 -0.121 44% 2.7 +0.007 — 0.13
Win prob 20–80% 50 -0.063 44% 4.0 -0.095 20/40 -0.05
Win prob over 80% 1 -0.003 0% 4.0 -0.097 — -0.09
Quarter Game state compare everyone →
Q1 30 +0.087 53% 4.6 -0.092 4/22 0.09
Q2 12 -0.094 42% 4.0 -0.076 — -0.04
Q3 19 -0.206 37% 2.6 -0.043 — 0.12
Q4 6 -0.443 17% 1.7 -0.118 — -0.02
OT 0——— -0.257 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.111 — —
Rest of game 67 -0.076 43% 3.7 -0.083 22/40 —
Down Situation compare everyone →
1st down 37 -0.120 43% 3.4 -0.098 24/40 0.02
2nd down 27 -0.069 41% 4.0 -0.103 16/30 -0.03
3rd down 3 +0.406 67% 4.3 +0.035 — -0.14
4th down 0——— -0.027 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 2 -0.085 50% 2.5 +0.088 — —
3rd & 4–6 1 +1.388 100% 8.0 -0.167 — —
3rd & 7+ 0——— -0.069 — —
Field position Situation compare everyone →
Own 20 and in 5 -0.161 20% 3.4 -0.147 — 0.05
Own 50–21 29 -0.167 41% 3.6 -0.098 18/31 -0.01
Opp 21–49 22 +0.049 59% 4.3 -0.074 8/31 0.07
Red zone (opp 20 in) 11 -0.048 27% 2.7 -0.038 — 0.06
Formation Style compare everyone →
Shotgun 14 -0.004 43% 3.3 -0.110 — 0.03
Under center 53 -0.095 43% 3.8 -0.072 24/40 0.03
Tempo Style compare everyone →
Huddle 66 -0.073 44% 3.7 -0.090 20/40 0.03
No huddle 1 -0.238 0% 1.0 +0.059 — 0.03
Yards to go Situation compare everyone →
1–3 to go 9 -0.317 33% 2.2 +0.049 — 0.12
4–6 to go 15 +0.236 53% 5.0 -0.101 — -0.02
7–10 to go 41 -0.141 41% 3.4 -0.117 24/40 -0.06
11+ to go 2 +0.009 50% 4.5 -0.199 — —
Run direction Running compare everyone →
Left 24 +0.041 50% 3.9 -0.047 11/30 0.04
Middle 21 -0.339 24% 2.5 -0.108 17/21 0.16
Right 22 +0.047 55% 4.5 -0.078 6/29 0.11
Run gap Running compare everyone →
Outside (end) 20 +0.276 60% 5.7 +0.009 3/8 -0.03
Off tackle 13 -0.250 38% 2.2 -0.083 — -0.00
Inside (guard) 13 -0.018 54% 3.9 -0.098 — 0.11
Up the middle 21 -0.339 24% 2.5 -0.108 17/21 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 29 -0.022 41% 3.6 -0.065 19/31 0.13
7 in the box 38 -0.117 45% 3.7 -0.097 23/33 -0.02
Stacked box (8+) 0——— -0.090 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 55 -0.148 38% 3.2 -0.091 27/37 -0.21
No motion 12 +0.255 67% 5.8 -0.067 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 1 -0.438 0% 3.0 -0.066 — —
Not an RPO 66 -0.070 44% 3.7 -0.083 22/40 —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026ARI 67-0.076 -5.143.3%3.66 3.0%13.4%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.