Chris Bell

Box score by season

SeasonTeamG RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 MIA5 1260 155920 1 differ (Targets 15 vs 14)

Official scoring from play-by-play. Regular-season totals for 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role RushingReceiving Seasons to Weeks to
Targets
15
qualifying bar 11
EPA/play
-0.087
150th of 192 · lg +0.194
Success rate
26.7%
183rd of 192 · lg 49.6%
Yards/play
6.13
128th of 192 · lg 7.35
Explosive rate
13.3%
53rd of 192 · lg 9.0%
Catch rate
33.3%
190th of 192 · lg 67.2%
Air yards/att
19.5
3rd of 192 · lg 8.0
Turnover rate
0.0%
1st of 192 · lg 2.6%
TD rate
0.0%
131st of 192 · lg 4.8%

Every split

EPA per target in each situation, the league in the same situation, and his rank among qualified players with at least 12 targets there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationTargetsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 9 +0.232 33% 7.4 +0.199 — -0.02
Away 6 -0.566 17% 4.2 +0.194 — -0.03
Neutral site 0——— +0.154 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.273 — 0.19
Normal (6–8 days) 13 -0.215 23% 5.2 +0.181 129/144 -0.01
Extra rest (9–12 days) 0——— +0.245 — 0.21
Off a bye (13+ days) 0——— +0.221 — —
Indoors / outdoors Weather compare everyone →
Indoors 5 -0.486 20% 5.0 +0.224 — 0.05
Outdoors 10 +0.112 30% 6.7 +0.182 — 0.05
Temperature (outdoors) Weather compare everyone →
60–79°F 1 -0.967 0% 0.0 +0.210 — -0.02
80°F+ 7 +0.499 43% 9.6 +0.213 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 8 +0.316 38% 8.4 +0.215 — -0.09
10–14 mph 0——— +0.200 — 0.05
Rain or snow (outdoors) Weather compare everyone →
Dry 10 +0.112 30% 6.7 +0.190 — 0.03
Rain or snow 0——— +0.105 — 0.03
Score Game state compare everyone →
Trailing 9+ 3 +0.171 33% 8.3 +0.194 — -0.01
Trailing 1–8 10 +0.032 30% 6.7 +0.179 — 0.07
Tied 2 -1.072 0% 0.0 +0.213 — 0.02
Leading 1–8 0——— +0.159 — -0.03
Leading 9+ 0——— +0.278 — -0.05
Win probability Game state compare everyone →
Win prob under 20% 4 -0.136 25% 6.2 +0.185 — -0.05
Win prob 20–80% 11 -0.070 27% 6.1 +0.191 — -0.02
Win prob over 80% 0——— +0.226 — 0.09
Quarter Game state compare everyone →
Q1 5 -0.376 20% 1.4 +0.150 — 0.04
Q2 5 -0.053 20% 9.6 +0.189 — -0.01
Q3 3 +0.953 67% 12.3 +0.189 — -0.01
Q4 2 -1.012 0% 0.0 +0.229 — -0.03
OT 0——— +0.439 — —
Two-minute Game state compare everyone →
Last 2 min of half 1 -0.281 0% 0.0 +0.133 — 0.10
Rest of game 14 -0.074 29% 6.6 +0.206 121/155 0.10
Down Situation compare everyone →
1st down 5 +0.673 40% 13.8 +0.229 — 0.00
2nd down 4 -0.780 0% 0.0 +0.185 — 0.02
3rd down 6 -0.259 33% 3.8 +0.138 — -0.02
4th down 0——— +0.430 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.162 — —
3rd & 4–6 3 +0.597 67% 6.3 +0.255 — -0.27
3rd & 7+ 3 -1.115 0% 1.3 +0.072 — 0.02
Field position Situation compare everyone →
Own 20 and in 4 +0.591 50% 12.8 +0.142 — -0.04
Own 50–21 7 -0.196 29% 5.9 +0.169 — 0.04
Opp 21–49 4 -0.576 0% 0.0 +0.226 — 0.06
Red zone (opp 20 in) 0——— +0.248 — 0.05
Formation Style compare everyone →
Shotgun 11 -0.203 27% 4.4 +0.177 — -0.02
Under center 4 +0.231 25% 11.0 +0.264 — -0.02
Tempo Style compare everyone →
Huddle 15 -0.087 27% 6.1 +0.196 138/171 -0.00
No huddle 0——— +0.179 — -0.00
Yards to go Situation compare everyone →
1–3 to go 0——— +0.228 — 0.05
4–6 to go 3 +0.597 67% 6.3 +0.269 — 0.02
7–10 to go 10 -0.169 20% 7.3 +0.204 — 0.03
11+ to go 2 -0.705 0% 0.0 +0.072 — -0.07
Pass depth Passing compare everyone →
Behind the line 0——— -0.214 — 0.15
Short (0–9) 2 +0.254 50% 5.5 +0.173 — 0.09
Intermediate (10–19) 5 +0.312 40% 11.2 +0.428 — 0.07
Deep (20+) 8 -0.422 12% 3.1 +0.462 — 0.01
Pass direction Passing compare everyone →
Left 4 -0.761 0% 0.0 +0.141 — 0.04
Middle 5 +0.932 60% 12.6 +0.330 — -0.02
Right 6 -0.488 17% 4.8 +0.173 — 0.03
Play action Scheme (FTN) compare everyone →
Play action 4 +0.231 25% 11.0 +0.279 — -0.03
No play action 11 -0.203 27% 4.4 +0.186 — -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 11 +0.165 36% 8.4 +0.207 — -0.05
Out of pocket 4 -0.782 0% 0.0 +0.209 — -0.05
Blitz Defense (FTN) compare everyone →
Blitzed 6 -0.463 17% 2.0 +0.184 — 0.08
No blitz 9 +0.163 33% 8.9 +0.217 — 0.08
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 1 -0.281 0% 0.0 +0.274 — —
4 rushers 8 +0.219 38% 10.0 +0.215 — 0.12
5 rushers 5 -0.345 20% 2.4 +0.203 — 0.15
6+ rushers 1 -1.057 0% 0.0 +0.136 — —
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 6 -0.390 17% 2.0 +0.182 — -0.04
7 in the box 7 +0.021 29% 7.3 +0.239 — -0.05
Stacked box (8+) 2 +0.442 50% 14.5 +0.324 — —
Screen Scheme (FTN) compare everyone →
Screen 0——— -0.098 — 0.50
Not a screen 15 -0.087 27% 6.1 +0.239 126/149 0.50
Pre-snap motion Scheme (FTN) compare everyone →
Motion 15 -0.087 27% 6.1 +0.240 79/92 0.10
No motion 0——— +0.166 — 0.10
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.103 — —
Not an RPO 15 -0.087 27% 6.1 +0.214 132/163 —

By season

SeasonTeamTargetsEPA/playTotal EPASuccessYds/play Catch rateaDOTYAC/catch
2026MIA 15-0.087 -1.326.7%6.13 33.3%19.57.4

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.