Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Joe Flacco — 2023

Adj EPA / dropback
-0.072
Raw EPA / dropback
-0.070
Dropbacks
263
Turnover EPA
-67.1
WPA
+0.20
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
13LA 46 -0.194 -0.169 -0.025 -8.9 1 / 0 -5.3 2 -1.9 +0.01 -8.9
14JAX 46 -0.044 -0.036 -0.008 -2.0 1 / 1 -10.3 1 -5.6 +0.01 -7.4
15CHI 48 -0.426 -0.362 -0.064 -20.5 3 / 0 -21.6 4 -7.7 -0.25 -2.1
16HOU 43 +0.489 +0.467 +0.022 +21.0 2 / 0 -4.3 0 +0.0 +0.38 +5.5
17NYJ 30 +0.297 +0.207 +0.090 +8.9 1 / 0 -9.0 1 -1.3 +0.08 -0.6
19HOU 50 -0.349 -0.355 +0.006 -17.4 2 / 0 -16.7 4 -7.3 -0.03 +5.6
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-09-14 01:25 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.