Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Josh Johnson — 2021

Adj EPA / dropback
+0.316
Raw EPA / dropback
+0.311
Dropbacks
88
Turnover EPA
-9.6
WPA
+0.28
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
8CIN 4 -0.348 -0.336 -0.012 -1.4 0 / 0 +0.0 0 +0.0 -0.02 -24.1
9IND 43 +0.354 +0.336 +0.019 +15.2 1 / 0 -5.3 2 -3.0 +0.03 -3.0
16CIN 41 +0.341 +0.349 -0.008 +14.0 1 / 0 -4.3 1 -1.1 +0.27 +7.3
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-09-14 01:25 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.