Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Taylor Heinicke — 2023

Adj EPA / dropback
-0.046
Raw EPA / dropback
-0.010
Dropbacks
142
Turnover EPA
-14.7
WPA
-0.37
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
8TEN 22 +0.230 +0.275 -0.045 +5.1 0 / 0 +0.0 1 -1.6 -0.00 -1.0
9MIN 38 -0.049 -0.034 -0.015 -1.9 1 / 0 -5.9 1 -2.1 -0.20 -7.1
10ARI 18 -0.508 -0.418 -0.089 -9.1 0 / 0 +0.0 3 -4.9 -0.31 -10.5
16IND 33 +0.228 +0.233 -0.006 +7.5 0 / 0 +0.0 1 -0.5 +0.27 -0.5
17CHI 31 -0.262 -0.204 -0.058 -8.1 3 / 0 -8.8 2 -2.4 -0.14 -26.5
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-09-14 01:25 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.