Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Justin Herbert — 2026 Every split →

Adj EPA / dropback
-0.215
Raw EPA / dropback
-0.224
Dropbacks
200
Turnover EPA
-46.3
WPA
-1.43
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
1ARI 30 -0.303 -0.187 -0.116 -9.1 1 / 0 -2.3 3 -5.6 -0.04 -6.2
2LV 30 -0.074 -0.019 -0.055 -2.2 2 / 0 -7.9 3 -3.3 +0.02 -6.3
3BUF 36 -0.171 -0.177 +0.005 -6.2 1 / 0 -5.8 2 -2.9 -0.20 -1.0
4SEA 35 -0.132 -0.229 +0.098 -4.6 2 / 1 -13.6 4 -9.7 -0.27 -3.9
5DEN 28 -0.282 -0.364 +0.083 -7.9 1 / 1 -8.7 5 -12.2 -0.66 -6.6
6KC 41 -0.315 -0.341 +0.025 -12.9 1 / 0 -7.9 4 -4.4 -0.29 -9.9
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-10-28 11:05 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.