Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Joe Burrow — 2025

Adj EPA / dropback
+0.141
Raw EPA / dropback
+0.132
Dropbacks
278
Turnover EPA
-44.0
WPA
+0.18
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
1CLE 26 +0.048 -0.013 +0.061 +1.3 0 / 0 +0.0 3 -3.2 +0.01 -1.9
2JAX 15 +0.029 +0.013 +0.016 +0.4 0 / 0 +0.0 2 -3.5 +0.08 -0.8
13BAL 47 +0.139 +0.131 +0.008 +6.5 0 / 0 +0.0 1 -1.4 +0.10 -6.0
14BUF 38 +0.248 +0.215 +0.033 +9.4 2 / 0 -15.6 1 -1.1 -0.06 +7.0
15BAL 42 -0.331 -0.327 -0.004 -13.9 2 / 0 -15.8 3 -5.1 -0.27 +2.6
16MIA 34 +0.572 +0.605 -0.033 +19.5 0 / 0 +0.0 2 -3.4 +0.43 +15.8
17ARI 34 +0.498 +0.560 -0.062 +16.9 0 / 0 +0.0 3 -4.5 +0.26 +13.5
18CLE 42 -0.021 -0.082 +0.061 -0.9 1 / 0 -12.6 2 -3.0 -0.38 +6.8
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-09-14 01:25 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.