Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Malik Willis — 2026 Every split →

Adj EPA / dropback
-0.119
Raw EPA / dropback
-0.103
Dropbacks
167
Turnover EPA
-22.3
WPA
-0.26
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
1LV 32 -0.230 -0.172 -0.058 -7.3 1 / 0 -2.3 5 -8.5 -0.02 -8.9
2SF 27 +0.146 +0.165 -0.019 +3.9 0 / 0 +0.0 4 -4.4 +0.01 -8.6
3KC 36 -0.078 -0.112 +0.035 -2.8 1 / 0 -3.3 0 +0.0 +0.01 -7.1
4MIN 19 -0.531 -0.653 +0.123 -10.1 0 / 1 -4.7 2 -7.3 -0.30 -12.3
5CIN 30 -0.424 -0.370 -0.054 -12.7 2 / 1 -11.9 3 -9.0 -0.34 -1.8
7NYJ 23 +0.399 +0.496 -0.097 +9.2 0 / 0 +0.0 2 -3.1 +0.38 -4.5
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-10-28 11:05 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.