Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

C.J. Stroud — 2026 Every split →

Adj EPA / dropback
+0.096
Raw EPA / dropback
+0.122
Dropbacks
259
Turnover EPA
-13.0
WPA
+0.84
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
1BUF 41 +0.051 +0.036 +0.015 +2.1 0 / 2 -7.0 3 -8.7 -0.04 +3.2
2CIN 57 -0.155 -0.102 -0.053 -8.8 0 / 0 +0.0 4 -7.1 -0.16 -8.4
3IND 30 -0.108 -0.103 -0.005 -3.3 0 / 0 +0.0 3 -4.2 -0.24 +0.2
4DAL 31 +0.354 +0.482 -0.128 +11.0 0 / 0 +0.0 2 -4.1 +0.43 +15.1
5TEN 36 +0.223 +0.292 -0.069 +8.0 0 / 0 +0.0 2 -3.0 +0.29 +10.0
6JAX 34 +0.485 +0.408 +0.077 +16.5 1 / 0 -6.0 0 +0.0 +0.51 +11.5
7NYG 30 -0.022 -0.013 -0.009 -0.7 0 / 0 +0.0 1 -1.2 +0.04 -9.1
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-10-28 11:05 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.