Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Anthony Richardson — 2023

Adj EPA / dropback
+0.060
Raw EPA / dropback
+0.072
Dropbacks
93
Turnover EPA
-3.6
WPA
+0.10
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
1JAX 41 -0.118 -0.107 -0.011 -4.8 1 / 0 -3.6 4 -4.0 -0.31 -7.8
2HOU 10 +0.194 +0.173 +0.021 +1.9 0 / 0 +0.0 0 +0.0 +0.06 -10.8
4LA 29 +0.235 +0.249 -0.014 +6.8 0 / 0 +0.0 2 -3.0 +0.32 -16.4
5TEN 13 +0.130 +0.164 -0.035 +1.7 0 / 0 +0.0 1 -2.2 +0.02 +14.4
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-09-14 01:25 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.