Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Drake Maye — 2026 Every split →

Adj EPA / dropback
+0.210
Raw EPA / dropback
+0.198
Dropbacks
227
Turnover EPA
-43.8
WPA
+0.42
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
1SEA 36 -0.022 -0.128 +0.106 -0.8 3 / 0 -8.5 3 -2.0 -0.38 +6.0
2PIT 25 -0.041 -0.051 +0.010 -1.0 1 / 0 -4.1 3 -2.7 -0.03 +0.9
3JAX 28 -0.453 -0.506 +0.053 -12.7 2 / 1 -17.4 3 -9.0 -0.30 +0.4
4BUF 39 +0.307 +0.283 +0.024 +12.0 1 / 1 -8.6 1 -5.4 +0.44 +1.1
5LV 35 +0.813 +0.842 -0.029 +28.5 0 / 0 +0.0 1 -0.8 +0.37 +22.6
6NYJ 32 +0.288 +0.394 -0.105 +9.2 0 / 0 +0.0 0 +0.0 +0.13 -1.9
7CHI 32 +0.389 +0.370 +0.019 +12.4 1 / 0 -5.3 2 -4.5 +0.18 +15.3
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-10-28 11:05 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.