Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Philip Rivers — 2025

Adj EPA / dropback
-0.108
Raw EPA / dropback
-0.115
Dropbacks
97
Turnover EPA
-16.1
WPA
-0.23
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
15SEA 28 -0.020 -0.090 +0.071 -0.6 1 / 0 -0.0 1 -1.3 -0.17 -0.4
16SF 37 +0.037 +0.078 -0.041 +1.4 1 / 0 -10.6 2 -4.4 +0.40 -1.2
17JAX 32 -0.353 -0.361 +0.008 -11.3 1 / 0 -5.5 2 -3.7 -0.45 -9.7
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-09-14 01:25 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.