Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Joe Flacco — 2022

Adj EPA / dropback
-0.123
Raw EPA / dropback
-0.126
Dropbacks
201
Turnover EPA
-32.6
WPA
-0.53
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
1BAL 62 -0.156 -0.115 -0.041 -9.7 1 / 0 -6.8 3 -3.4 -0.52 -4.1
2CLE 46 +0.315 +0.268 +0.047 +14.5 0 / 1 -4.2 2 -5.3 +0.41 +0.2
3CIN 56 -0.411 -0.419 +0.007 -23.0 2 / 2 -16.3 4 -12.2 -0.33 -4.3
14BUF 4 -1.741 -1.804 +0.064 -7.0 0 / 1 -5.3 1 -5.3 -0.14 -34.6
18MIA 33 +0.011 +0.002 +0.009 +0.4 0 / 0 +0.0 0 +0.0 +0.04 -6.6
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-09-14 01:25 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.