Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Andy Dalton — 2025

Adj EPA / dropback
-0.131
Raw EPA / dropback
-0.126
Dropbacks
45
Turnover EPA
-13.6
WPA
-0.26
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
4NE 6 +1.685 +1.652 +0.033 +10.1 0 / 0 +0.0 0 +0.0 -0.00 +23.4
7NYJ 8 -0.454 -0.339 -0.114 -3.6 0 / 0 +0.0 1 -3.2 -0.01 +1.7
8BUF 31 -0.400 -0.415 +0.015 -12.4 1 / 1 -13.6 7 -14.9 -0.25 +3.7
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-09-14 01:25 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.