Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Russell Wilson — 2025

Adj EPA / dropback
-0.183
Raw EPA / dropback
-0.121
Dropbacks
129
Turnover EPA
-8.8
WPA
+0.25
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
1WAS 39 -0.383 -0.292 -0.091 -15.0 0 / 0 +0.0 2 -2.8 -0.25 -13.5
2DAL 44 +0.282 +0.388 -0.106 +12.4 1 / 0 -2.3 3 -4.9 +1.23 +13.4
3KC 34 -0.434 -0.436 +0.002 -14.8 2 / 0 -6.5 2 -2.8 -0.29 -4.9
4LAC 2 -1.014 -1.084 +0.070 -2.0 0 / 0 +0.0 1 -1.4 -0.05 +9.1
6PHI 1 -1.674 -1.768 +0.094 -1.7 0 / 0 +0.0 0 +0.0 -0.02 -56.9
10CHI 9 -0.291 -0.289 -0.002 -2.6 0 / 0 +0.0 2 -2.3 -0.37 -14.4
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-09-14 01:25 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.