Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Mike Glennon — 2021

Adj EPA / dropback
-0.444
Raw EPA / dropback
-0.466
Dropbacks
174
Turnover EPA
-64.8
WPA
-1.08
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
5DAL 25 -0.033 -0.114 +0.082 -0.8 2 / 0 -12.2 0 +0.0 -0.03 +4.6
13MIA 45 -0.225 -0.276 +0.051 -10.1 1 / 0 -2.7 3 -5.2 -0.37 -4.3
14LAC 38 -0.307 -0.291 -0.016 -11.7 1 / 1 -6.5 2 -4.9 -0.04 -16.2
15DAL 24 -0.528 -0.601 +0.073 -12.7 3 / 0 -12.8 0 +0.0 -0.28 -12.3
16PHI 27 -0.212 -0.180 -0.032 -5.7 1 / 0 -7.5 0 +0.0 -0.05 -0.3
17CHI 15 -2.412 -2.371 -0.041 -36.2 2 / 2 -23.1 4 -15.2 -0.31 -29.2
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-09-14 01:25 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.