Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Teddy Bridgewater — 2022

Adj EPA / dropback
+0.012
Raw EPA / dropback
-0.006
Dropbacks
87
Turnover EPA
-17.4
WPA
-0.40
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
3BUF 3 -0.545 -0.619 +0.074 -1.6 0 / 0 +0.0 1 -1.1 -0.09 -85.0
4CIN 23 -0.011 -0.028 +0.018 -0.2 1 / 0 -6.0 0 +0.0 -0.01 +3.2
5NYJ 1 -1.644 -1.611 -0.033 -1.6 0 / 0 +0.0 0 +0.0 -0.09
6MIN 40 +0.064 +0.072 -0.008 +2.6 2 / 0 -5.8 5 -7.5 -0.22 +5.9
17NE 20 +0.101 +0.034 +0.067 +2.0 1 / 0 -5.6 1 -1.4 +0.00 +1.5
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-09-14 01:25 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.