Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Trevor Siemian — 2021

Adj EPA / dropback
-0.061
Raw EPA / dropback
-0.052
Dropbacks
201
Turnover EPA
-26.3
WPA
-0.43
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
8TB 30 +0.043 -0.025 +0.068 +1.3 0 / 0 +0.0 1 -1.6 -0.11 -4.1
9ATL 43 -0.215 -0.138 -0.077 -9.2 0 / 1 -8.4 1 -8.4 -0.01 -5.3
10TEN 39 +0.133 +0.147 -0.015 +5.2 0 / 0 +0.0 4 -5.1 +0.03 -4.5
11PHI 41 -0.227 -0.201 -0.025 -9.3 2 / 0 -12.9 0 +0.0 -0.27 -4.5
12BUF 32 -0.093 -0.160 +0.066 -3.0 1 / 0 -5.0 2 -4.0 -0.13 -8.7
18ATL 16 +0.174 +0.238 -0.064 +2.8 0 / 0 +0.0 1 -1.5 +0.06 +2.3
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-09-14 01:25 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.