Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Cooper Rush — 2021

Adj EPA / dropback
+0.171
Raw EPA / dropback
+0.161
Dropbacks
50
Turnover EPA
-10.3
WPA
+0.44
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
8MIN 43 +0.067 +0.052 +0.015 +2.9 1 / 1 -10.3 3 -9.0 +0.44 -5.4
10ATL 3 -0.415 -0.357 -0.058 -1.2 0 / 0 +0.0 0 +0.0 -0.00 +21.1
16WAS 3 +2.053 +2.046 +0.007 +6.2 0 / 0 +0.0 0 +0.0 +0.00 -10.6
18PHI 1 +0.734 +0.735 -0.000 +0.7 0 / 0 +0.0 0 +0.0 +0.00 +22.2
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-09-14 01:25 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.