Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Cooper Rush — 2023

Adj EPA / dropback
-0.206
Raw EPA / dropback
-0.210
Dropbacks
25
Turnover EPA
-4.2
WPA
+0.00
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
1NYG 1 -2.602 -2.602 -0.001 -2.6 0 / 0 +0.0 0 +0.0 +0.00 -36.7
4NE 2 +0.828 +0.788 +0.039 +1.7 0 / 0 +0.0 0 +0.0 +0.00 +28.7
5SF 3 -0.415 -0.474 +0.059 -1.2 0 / 0 +0.0 1 -1.6 +0.00 +19.1
8LA 3 -0.786 -0.772 -0.014 -2.4 0 / 0 +0.0 0 +0.0 -0.00 -7.1
10NYG 9 -0.023 -0.032 +0.009 -0.2 1 / 0 -4.2 0 +0.0 -0.00 +6.5
11CAR 3 -0.362 -0.364 +0.002 -1.1 0 / 0 +0.0 0 +0.0 +0.00 +8.8
18WAS 4 +0.174 +0.227 -0.052 +0.7 0 / 0 +0.0 0 +0.0 +0.00 +9.9
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-09-14 01:25 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.