Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Mason Rudolph — 2023

Adj EPA / dropback
+0.129
Raw EPA / dropback
+0.114
Dropbacks
119
Turnover EPA
-8.0
WPA
+0.58
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
15IND 4 -1.438 -1.420 -0.018 -5.8 0 / 0 +0.0 1 -3.5 -0.01 -9.1
16CIN 28 +0.293 +0.298 -0.005 +8.2 0 / 0 +0.0 1 -1.7 +0.21 +4.5
17SEA 25 +0.403 +0.444 -0.041 +10.1 0 / 0 +0.0 1 -1.1 +0.44 +22.0
18BAL 23 +0.101 +0.025 +0.076 +2.3 0 / 1 -1.9 3 -4.6 +0.09 +15.4
19BUF 39 +0.014 -0.020 +0.034 +0.5 1 / 0 -6.1 1 -1.8 -0.16 -5.9
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-09-14 01:25 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.