Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Baker Mayfield — 2026 Every split →

Adj EPA / dropback
-0.160
Raw EPA / dropback
-0.205
Dropbacks
120
Turnover EPA
-20.1
WPA
-1.23
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
1CIN 32 -0.226 -0.169 -0.057 -7.2 0 / 2 -11.8 4 -15.4 -0.38 +14.0
2CLE 37 -0.308 -0.367 +0.058 -11.4 1 / 0 -6.2 3 -3.0 -0.51 +4.2
3MIN 40 -0.139 -0.272 +0.133 -5.6 1 / 0 -2.1 6 -8.4 -0.44 -14.8
7CAR 11 +0.452 +0.481 -0.029 +5.0 0 / 0 +0.0 0 +0.0 +0.10 +1.6
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-10-28 11:05 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.