Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Kyler Murray — 2025

Adj EPA / dropback
+0.024
Raw EPA / dropback
+0.032
Dropbacks
177
Turnover EPA
-9.2
WPA
+0.31
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
1NO 34 +0.071 +0.045 +0.026 +2.4 0 / 0 +0.0 5 -7.3 +0.24 -1.7
2CAR 26 +0.157 +0.236 -0.079 +4.1 1 / 0 -4.9 1 -2.3 +0.06 +0.8
3SF 36 -0.057 -0.017 -0.039 -2.0 0 / 0 +0.0 1 -0.2 -0.22 -2.6
4SEA 47 +0.001 -0.070 +0.072 +0.1 2 / 0 -4.3 6 -7.9 +0.08 -5.0
5TEN 34 -0.007 +0.058 -0.066 -0.3 0 / 0 +0.0 3 -4.6 +0.15 +8.1
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-09-14 01:25 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.