Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Jalen Hurts — 2026 Every split →

Adj EPA / dropback
-0.075
Raw EPA / dropback
-0.058
Dropbacks
167
Turnover EPA
-13.1
WPA
+0.21
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
1WAS 28 -0.050 +0.045 -0.095 -1.4 0 / 0 +0.0 3 -5.1 +0.08 +0.9
2TEN 40 +0.146 +0.219 -0.073 +5.8 2 / 0 -10.8 3 -3.1 +0.73 +15.9
3CHI 27 -0.417 -0.406 -0.012 -11.3 1 / 0 -2.3 2 -2.6 -0.19 +0.1
4LA 31 -0.247 -0.263 +0.016 -7.7 0 / 0 +0.0 4 -3.4 -0.42 -18.5
5JAX 41 +0.048 -0.015 +0.063 +1.9 0 / 0 +0.0 1 -1.4 +0.00 -11.1
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-10-28 11:05 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.