Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Bryce Young — 2026 Every split →

Adj EPA / dropback
+0.125
Raw EPA / dropback
+0.102
Dropbacks
245
Turnover EPA
-17.9
WPA
+0.67
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
1CHI 39 +0.418 +0.398 +0.020 +16.3 1 / 0 -0.4 2 -4.0 +0.14 +6.6
2ATL 38 +0.322 +0.291 +0.031 +12.2 0 / 0 +0.0 2 -2.7 +0.22 +11.6
3CLE 50 -0.055 -0.117 +0.062 -2.7 1 / 0 -0.3 3 -5.4 -0.34 -2.7
4DET 44 +0.456 +0.466 -0.010 +20.1 0 / 0 +0.0 3 -4.4 +0.69 +9.0
6PHI 42 +0.121 +0.095 +0.026 +5.1 0 / 0 +0.0 2 -1.7 +0.09 -8.2
7TB 32 -0.634 -0.635 +0.001 -20.3 2 / 1 -17.2 5 -13.6 -0.13 -15.7
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-10-28 11:05 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.