Game quality

What each result was worth beyond the score. Every play is graded by EPA (expected points added), then adjusted for who it came against: a defence's rating is what it allowed to everyone else that season, so a big day against a bad defence counts for less. Season views include playoff games.

Brady Cook — 2025

Adj EPA / dropback
-0.395
Raw EPA / dropback
-0.395
Dropbacks
173
Turnover EPA
-30.2
WPA
-0.59
WeekOpp DropbacksAdj EPA/dbRaw EPA/dbScheduleTotal adj EPA INT / FLTurnover EPASacksSack EPAWPACPOE
14MIA 36 -0.556 -0.494 -0.062 -20.0 2 / 0 -7.7 6 -9.4 -0.14 -18.2
15JAX 36 -0.204 -0.216 +0.012 -7.3 3 / 0 -11.6 3 -5.1 +0.02 +3.1
16NO 43 -0.484 -0.495 +0.011 -20.8 1 / 1 -8.3 8 -16.0 -0.32 -11.8
17NE 34 -0.422 -0.446 +0.024 -14.3 1 / 0 -2.5 1 -0.6 -0.03 -7.0
18BUF 24 -0.242 -0.264 +0.022 -5.8 0 / 0 +0.0 1 -1.0 -0.12 -19.9
Opponent adjustment. A unit's rating for a game is its average over its other games that season, blended with 16 games' worth of prior (league average plus half of last season's gap from it; 24 games for pass defence, which is noisier). Early in a season that leans on last year; by midseason it is mostly this year. Chosen by how well it predicts a held-out game: it cut that error by about a quarter against no shrinkage, and adjusted numbers agree between odd and even weeks more than raw ones do (team EPA margin r 0.52 → 0.55, defence 0.32 → 0.36, QB EPA/dropback 0.47 → 0.49, 2016–2025).
Win expectancy is a logistic fit of wins on EPA margin over 6,036 completed games (it names the winner 86.5% of the time). These describe what happened; one game is not a forecast. Play-by-play credits the quarterback with every sack and dropback, so a bad line shows up in his numbers. Seasons 2016–2026, built 2026-09-14 01:25 UTC, from nflverse. Write-up: backtests/nfl_game_quality/FINDINGS.md.