Colt McCoy

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2022 ARI4 901327801313 14360 not checked
2021 ARI7 7499740316 22370 not checked
2020 NYG4 4066375115 9120 not checked
2019 WAS1 1827122016 2140 not checked
2018 WAS3 3454372336 10630 not checked

Official scoring from play-by-play.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
5
qualifying bar 106
EPA/play
-0.138
not ranked · lg -0.044
Success rate
40.0%
not ranked · lg 41.8%
Yards/play
0.60
not ranked · lg 4.44
Explosive rate
0.0%
not ranked · lg 11.1%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
0.0%
not ranked · lg 3.4%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 -0.901 0% 0.0 -0.060 — 0.01
Away 3 +0.313 67% 1.3 -0.027 — -0.00
Neutral site 1 -0.727 0% -1.0 -0.043 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.025 — 0.32
Normal (6–8 days) 4 +0.053 50% 0.8 -0.040 — -0.14
Extra rest (9–12 days) 0——— -0.045 — -0.03
Off a bye (13+ days) 1 -0.901 0% 0.0 -0.082 — —
Indoors / outdoors Weather compare everyone →
Indoors 3 -0.095 33% 1.0 -0.047 — 0.00
Outdoors 2 -0.201 50% 0.0 -0.043 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 1 +0.324 100% 1.0 -0.047 — 0.08
40–59°F 0——— -0.064 — -0.04
60–79°F 0——— -0.056 — 0.02
80°F+ 0——— -0.162 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 1 +0.324 100% 1.0 -0.070 — 0.07
10–14 mph 0——— -0.043 — 0.12
15+ mph 0——— -0.046 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 1 +0.324 100% 1.0 -0.043 — —
Rain or snow 1 -0.727 0% -1.0 -0.038 — —
Score Game state compare everyone →
Trailing 9+ 0——— +0.025 — 0.01
Trailing 1–8 1 -0.727 0% -1.0 -0.019 — 0.02
Tied 2 -0.092 50% 1.5 -0.085 — 0.10
Leading 1–8 1 +0.324 100% 1.0 -0.052 — 0.00
Leading 9+ 1 -0.101 0% 0.0 -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— +0.023 — 0.13
Win prob 20–80% 4 -0.147 50% 0.8 -0.042 — -0.05
Win prob over 80% 1 -0.101 0% 0.0 -0.081 — -0.09
Quarter Game state compare everyone →
Q1 1 -0.901 0% 0.0 -0.081 — 0.09
Q2 2 -0.005 50% 1.0 -0.004 — -0.04
Q3 1 +0.324 100% 1.0 -0.008 — 0.12
Q4 1 -0.101 0% 0.0 -0.079 — -0.02
OT 0——— -0.111 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.044 — —
Rest of game 5 -0.138 40% 0.6 -0.044 — —
Down Situation compare everyone →
1st down 2 -0.814 0% -0.5 -0.072 — 0.02
2nd down 0——— -0.028 — -0.03
3rd down 3 +0.313 67% 1.3 +0.025 — -0.14
4th down 0——— +0.129 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 2 +0.520 100% 2.0 +0.062 — —
3rd & 4–6 0——— -0.031 — —
3rd & 7+ 1 -0.101 0% 0.0 -0.102 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.112 — 0.05
Own 50–21 2 -0.201 50% 0.0 -0.045 — -0.01
Opp 21–49 2 -0.501 0% 0.0 -0.048 — 0.07
Red zone (opp 20 in) 1 +0.716 100% 3.0 +0.008 — 0.06
Formation Style compare everyone →
Shotgun 5 -0.138 40% 0.6 -0.021 — 0.03
Under center 0——— -0.063 — 0.03
Tempo Style compare everyone →
Huddle 3 +0.313 67% 1.3 -0.052 — 0.03
No huddle 2 -0.814 0% -0.5 +0.048 — 0.03
Yards to go Situation compare everyone →
1–3 to go 2 +0.520 100% 2.0 +0.067 — 0.12
4–6 to go 0——— +0.034 — -0.02
7–10 to go 2 -0.814 0% -0.5 -0.090 — -0.06
11+ to go 1 -0.101 0% 0.0 -0.077 — —
Run direction Running compare everyone →
Left 0——— -0.027 — 0.04
Middle 1 +0.716 100% 3.0 -0.039 — 0.16
Right 2 -0.201 50% 0.0 -0.013 — 0.11
Run gap Running compare everyone →
Outside (end) 0——— +0.052 — -0.03
Off tackle 2 -0.201 50% 0.0 -0.067 — -0.00
Inside (guard) 0——— -0.041 — 0.11
Up the middle 1 +0.716 100% 3.0 -0.039 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 3 -0.037 33% 0.7 -0.026 — 0.13
7 in the box 1 +0.324 100% 1.0 -0.060 — -0.02
Stacked box (8+) 1 -0.901 0% 0.0 -0.061 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 1 +0.324 100% 1.0 -0.032 — -0.21
No motion 4 -0.253 25% 0.5 -0.053 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 3 -0.434 33% 0.0 -0.067 — —
Not an RPO 2 +0.308 50% 1.5 -0.042 — —
Offensive personnel Scheme (NGS) compare everyone →
11 4 +0.053 50% 0.8 -0.024 — -0.10
12 1 -0.901 0% 0.0 -0.075 — 0.07
21 0——— -0.014 — 0.09
13 0——— -0.058 — -0.10
22 0——— -0.038 — —
10 0——— +0.096 — —
Other 0——— -0.107 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2022ARI 5-0.138 -0.740.0%0.60 0.0%40.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.