Case Keenum

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2026 CHI2 3553355212 5101 ✓ matches
2023 HOU2 3453291136 210 not checked
2022 BUF2 278000 500 not checked
2021 CLE5 4772462315 12220 not checked
2020 CLE1 51046000 000 not checked
2019 WAS10 1602471,70711515 9121 not checked
2018 DEN16 3655863,890181534 26932 not checked
2017 MIN15 3254813,54722722 401601 not checked
2017 playoffs MIN2 5388589233 2120
2016 LA10 1963222,20191123 20511 not checked

Official scoring from play-by-play. Regular-season totals for 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
1
qualifying bar 44
EPA/play
+1.305
not ranked · lg -0.078
Success rate
100.0%
not ranked · lg 40.6%
Yards/play
1.00
not ranked · lg 4.07
Explosive rate
0.0%
not ranked · lg 9.4%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
100.0%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 +1.305 100% 1.0 -0.104 — 0.01
Away 0——— -0.052 — -0.00
Neutral site 0——— -0.083 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.007 — 0.32
Normal (6–8 days) 1 +1.305 100% 1.0 -0.095 — -0.14
Extra rest (9–12 days) 0——— -0.043 — -0.03
Off a bye (13+ days) 0——— -0.099 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.109 — 0.00
Outdoors 1 +1.305 100% 1.0 -0.064 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 1 +1.305 100% 1.0 -0.062 — 0.02
80°F+ 0——— -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 1 +1.305 100% 1.0 -0.070 — 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 1 +1.305 100% 1.0 -0.055 — —
Rain or snow 0——— -0.167 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.037 — 0.01
Trailing 1–8 0——— -0.078 — 0.02
Tied 0——— -0.094 — 0.10
Leading 1–8 0——— -0.093 — 0.00
Leading 9+ 1 +1.305 100% 1.0 -0.066 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.011 — 0.13
Win prob 20–80% 0——— -0.085 — -0.05
Win prob over 80% 1 +1.305 100% 1.0 -0.089 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.074 — 0.09
Q2 0——— -0.073 — -0.04
Q3 0——— -0.058 — 0.12
Q4 1 +1.305 100% 1.0 -0.103 — -0.02
OT 0——— -0.152 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.110 — —
Rest of game 1 +1.305 100% 1.0 -0.076 — —
Down Situation compare everyone →
1st down 0——— -0.087 — 0.02
2nd down 0——— -0.110 — -0.03
3rd down 1 +1.305 100% 1.0 +0.038 — -0.14
4th down 0——— +0.063 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 1 +1.305 100% 1.0 +0.067 — —
3rd & 4–6 0——— +0.009 — —
3rd & 7+ 0——— -0.082 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.150 — 0.05
Own 50–21 0——— -0.089 — -0.01
Opp 21–49 0——— -0.067 — 0.07
Red zone (opp 20 in) 1 +1.305 100% 1.0 -0.035 — 0.06
Formation Style compare everyone →
Shotgun 0——— -0.099 — 0.03
Under center 1 +1.305 100% 1.0 -0.068 — 0.03
Tempo Style compare everyone →
Huddle 1 +1.305 100% 1.0 -0.084 — 0.03
No huddle 0——— +0.075 — 0.03
Yards to go Situation compare everyone →
1–3 to go 1 +1.305 100% 1.0 +0.035 — 0.12
4–6 to go 0——— -0.060 — -0.02
7–10 to go 0——— -0.112 — -0.06
11+ to go 0——— -0.192 — —
Run direction Running compare everyone →
Left 0——— -0.030 — 0.04
Middle 1 +1.305 100% 1.0 -0.100 — 0.16
Right 0——— -0.082 — 0.11
Run gap Running compare everyone →
Outside (end) 0——— +0.010 — -0.03
Off tackle 0——— -0.061 — -0.00
Inside (guard) 0——— -0.099 — 0.11
Up the middle 1 +1.305 100% 1.0 -0.100 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 0——— -0.071 — 0.13
7 in the box 0——— -0.088 — -0.02
Stacked box (8+) 1 +1.305 100% 1.0 -0.061 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 0——— -0.093 — -0.21
No motion 1 +1.305 100% 1.0 -0.053 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.054 — —
Not an RPO 1 +1.305 100% 1.0 -0.081 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026CHI 1+1.305 +1.3100.0%1.00 0.0%100.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.