Ryan Tannehill

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2023 TEN9 1492301,6164732 17741 1000 not checked
2022 TEN12 2123252,53613633 34982 0000 not checked
2021 TEN17 3575313,734211447 552707 0000 not checked
2021 playoffs TEN1 1524220131 3120 0000
2020 TEN16 3154813,81933724 432667 1100 not checked
2020 playoffs TEN1 1826165111 260 11-100
2019 TEN12 2012862,74222631 431854 0000 not checked
2019 playoffs TEN3 3660369515 13351 0000
2018 MIA11 1762741,97917935 321450 1131 not checked
2016 MIA13 2613892,995191229 391641 0000 not checked

Official scoring from play-by-play.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
4
qualifying bar 106
EPA/play
-0.303
not ranked · lg -0.081
Success rate
25.0%
not ranked · lg 39.5%
Yards/play
3.25
not ranked · lg 4.14
Explosive rate
25.0%
not ranked · lg 10.2%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
25.0%
not ranked · lg 3.4%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 4 -0.303 25% 3.2 -0.073 — 0.01
Away 0——— -0.091 — -0.00
Neutral site 0——— -0.048 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.042 — 0.32
Normal (6–8 days) 4 -0.303 25% 3.2 -0.086 — -0.14
Extra rest (9–12 days) 0——— -0.026 — -0.03
Off a bye (13+ days) 0——— -0.036 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.092 — 0.00
Outdoors 4 -0.303 25% 3.2 -0.076 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— -0.095 — 0.08
40–59°F 0——— -0.074 — -0.04
60–79°F 0——— -0.084 — 0.02
80°F+ 3 -0.984 0% 0.3 -0.045 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 3 -0.984 0% 0.3 -0.065 — 0.07
10–14 mph 0——— -0.098 — 0.12
15+ mph 0——— -0.111 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 4 -0.303 25% 3.2 -0.067 — —
Rain or snow 0——— -0.145 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.050 — 0.01
Trailing 1–8 1 +1.739 100% 12.0 -0.081 — 0.02
Tied 0——— -0.076 — 0.10
Leading 1–8 0——— -0.100 — 0.00
Leading 9+ 3 -0.984 0% 0.3 -0.089 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.068 — 0.13
Win prob 20–80% 1 +1.739 100% 12.0 -0.074 — -0.05
Win prob over 80% 3 -0.984 0% 0.3 -0.105 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.067 — 0.09
Q2 0——— -0.062 — -0.04
Q3 3 -0.231 33% 4.0 -0.078 — 0.12
Q4 1 -0.519 0% 1.0 -0.112 — -0.02
OT 0——— -0.220 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.081 — —
Rest of game 4 -0.303 25% 3.2 -0.081 — —
Down Situation compare everyone →
1st down 4 -0.303 25% 3.2 -0.110 — 0.02
2nd down 0——— -0.075 — -0.03
3rd down 0——— -0.055 — -0.14
4th down 0——— +0.478 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— -0.017 — —
3rd & 4–6 0——— -0.030 — —
3rd & 7+ 0——— -0.221 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.178 — 0.05
Own 50–21 1 -0.527 0% 0.0 -0.096 — -0.01
Opp 21–49 2 -1.212 0% 0.5 -0.074 — 0.07
Red zone (opp 20 in) 1 +1.739 100% 12.0 -0.001 — 0.06
Formation Style compare everyone →
Shotgun 4 -0.303 25% 3.2 -0.080 — 0.03
Under center 0——— -0.082 — 0.03
Tempo Style compare everyone →
Huddle 4 -0.303 25% 3.2 -0.089 — 0.03
No huddle 0——— +0.027 — 0.03
Yards to go Situation compare everyone →
1–3 to go 0——— +0.056 — 0.12
4–6 to go 0——— -0.030 — -0.02
7–10 to go 4 -0.303 25% 3.2 -0.124 — -0.06
11+ to go 0——— -0.207 — —
Run direction Running compare everyone →
Left 0——— -0.060 — 0.04
Middle 0——— -0.065 — 0.16
Right 3 +0.231 33% 4.3 -0.058 — 0.11
Run gap Running compare everyone →
Outside (end) 0——— -0.014 — -0.03
Off tackle 1 +1.739 100% 12.0 -0.109 — -0.00
Inside (guard) 2 -0.523 0% 0.5 -0.057 — 0.11
Up the middle 0——— -0.065 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 2 +0.606 50% 6.0 -0.064 — 0.13
7 in the box 2 -1.212 0% 0.5 -0.086 — -0.02
Stacked box (8+) 0——— -0.107 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 3 -0.984 0% 0.3 -0.087 — -0.21
No motion 1 +1.739 100% 12.0 -0.075 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.065 — —
Not an RPO 4 -0.303 25% 3.2 -0.083 — —
Offensive personnel Scheme (NGS) compare everyone →
11 0——— -0.062 — -0.10
12 0——— -0.123 — 0.07
21 3 +0.231 33% 4.3 -0.037 — 0.09
13 1 -1.905 0% 0.0 -0.126 — -0.10
22 0——— -0.001 — —
10 0——— -0.049 — —
Other 0——— -0.048 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2023TEN 4-0.303 -1.225.0%3.25 25.0%25.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.