Travis Kelce

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 KC5 000000 000 27202992 1 differ (Targets 27 vs 28)
2025 KC17 000000 110 108768515 ✓ matches
2024 KC16 000000 110 133978233 not checked
2024 playoffs KC3 000000 000 18131751
2023 KC15 000000 000 121939845 not checked
2023 playoffs KC4 000000 150 37323553
2022 KC17 000000 250 1521101,33812 not checked
2022 playoffs KC3 000000 000 31272574
2021 KC16 000000 231 134921,1259 not checked
2021 playoffs KC3 112100 000 27232993
2020 KC15 124000 000 1451051,41611 not checked
2020 playoffs KC3 000000 000 40313603
2019 KC16 000000 141 136971,2295 not checked
2019 playoffs KC3 000000 120 22192074
2018 KC16 000000 000 1501031,33610 not checked
2018 playoffs KC2 000000 000 16101311
2017 KC15 010010 270 122831,0388 not checked
2017 playoffs KC1 000000 000 44661
2016 KC16 000000 1-50 117851,1254 not checked
2016 playoffs KC1 000000 000 75770

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
1
qualifying bar 106
EPA/play
-1.875
not ranked · lg -0.046
Success rate
0.0%
not ranked · lg 41.5%
Yards/play
1.00
not ranked · lg 4.28
Explosive rate
0.0%
not ranked · lg 10.0%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
0.0%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 -1.875 0% 1.0 -0.061 — 0.01
Away 0——— -0.034 — -0.00
Neutral site 0——— +0.003 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.045 — 0.32
Normal (6–8 days) 1 -1.875 0% 1.0 -0.049 — -0.14
Extra rest (9–12 days) 0——— -0.061 — -0.03
Off a bye (13+ days) 0——— +0.008 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.077 — 0.00
Outdoors 1 -1.875 0% 1.0 -0.031 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— -0.033 — 0.08
40–59°F 0——— +0.012 — -0.04
60–79°F 0——— -0.062 — 0.02
80°F+ 0——— -0.024 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.020 — 0.07
10–14 mph 0——— -0.060 — 0.12
15+ mph 0——— -0.032 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 1 -1.875 0% 1.0 -0.030 — —
Rain or snow 0——— -0.036 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.057 — 0.01
Trailing 1–8 1 -1.875 0% 1.0 -0.053 — 0.02
Tied 0——— -0.029 — 0.10
Leading 1–8 0——— -0.036 — 0.00
Leading 9+ 0——— -0.060 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.035 — 0.13
Win prob 20–80% 1 -1.875 0% 1.0 -0.040 — -0.05
Win prob over 80% 0——— -0.068 — -0.09
Quarter Game state compare everyone →
Q1 1 -1.875 0% 1.0 -0.046 — 0.09
Q2 0——— -0.018 — -0.04
Q3 0——— -0.037 — 0.12
Q4 0——— -0.082 — -0.02
OT 0——— -0.076 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.055 — —
Rest of game 1 -1.875 0% 1.0 -0.046 — —
Down Situation compare everyone →
1st down 0——— -0.069 — 0.02
2nd down 1 -1.875 0% 1.0 -0.048 — -0.03
3rd down 0——— -0.027 — -0.14
4th down 0——— +0.448 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.052 — —
3rd & 4–6 0——— -0.084 — —
3rd & 7+ 0——— -0.324 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.109 — 0.05
Own 50–21 0——— -0.058 — -0.01
Opp 21–49 0——— -0.028 — 0.07
Red zone (opp 20 in) 1 -1.875 0% 1.0 -0.018 — 0.06
Formation Style compare everyone →
Shotgun 1 -1.875 0% 1.0 -0.051 — 0.03
Under center 0——— -0.043 — 0.03
Tempo Style compare everyone →
Huddle 1 -1.875 0% 1.0 -0.050 — 0.03
No huddle 0——— -0.006 — 0.03
Yards to go Situation compare everyone →
1–3 to go 0——— +0.088 — 0.12
4–6 to go 1 -1.875 0% 1.0 -0.005 — -0.02
7–10 to go 0——— -0.090 — -0.06
11+ to go 0——— -0.165 — —
Run direction Running compare everyone →
Left 0——— -0.043 — 0.04
Middle 1 -1.875 0% 1.0 -0.042 — 0.16
Right 0——— -0.010 — 0.11
Run gap Running compare everyone →
Outside (end) 0——— +0.044 — -0.03
Off tackle 0——— -0.046 — -0.00
Inside (guard) 0——— -0.065 — 0.11
Up the middle 1 -1.875 0% 1.0 -0.042 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 1 -1.875 0% 1.0 -0.034 — 0.13
7 in the box 0——— -0.062 — -0.02
Stacked box (8+) 0——— -0.049 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 0——— -0.040 — -0.21
No motion 1 -1.875 0% 1.0 -0.054 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.064 — —
Not an RPO 1 -1.875 0% 1.0 -0.044 — —
Offensive personnel Scheme (NGS) compare everyone →
11 1 -1.875 0% 1.0 -0.028 — -0.10
12 0——— -0.063 — 0.07
21 0——— -0.057 — 0.09
13 0——— -0.057 — -0.10
22 0——— -0.025 — —
10 0——— -0.059 — —
Other 0——— -0.203 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2025KC 1-1.875 -1.90.0%1.00 0.0%0.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.