Sean Mannion

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2021 MIN1 2236189102 2140 not checked
2019 MIN3 1221126020 6-50 not checked
2018 LA3 2323000 7-90 not checked
2017 LA5 2237185003 9-20 not checked
2016 LA1 3619010 1-10 not checked

Official scoring from play-by-play.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
1
qualifying bar 106
EPA/play
+2.254
not ranked · lg -0.050
Success rate
100.0%
not ranked · lg 41.1%
Yards/play
3.00
not ranked · lg 4.27
Explosive rate
0.0%
not ranked · lg 10.5%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
0.0%
not ranked · lg 3.5%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 0——— -0.054 — 0.01
Away 1 +2.254 100% 3.0 -0.045 — -0.00
Neutral site 0——— -0.090 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.029 — 0.32
Normal (6–8 days) 1 +2.254 100% 3.0 -0.048 — -0.14
Extra rest (9–12 days) 0——— -0.049 — -0.03
Off a bye (13+ days) 0——— -0.031 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.070 — 0.00
Outdoors 1 +2.254 100% 3.0 -0.042 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 1 +2.254 100% 3.0 +0.017 — 0.08
40–59°F 0——— -0.048 — -0.04
60–79°F 0——— -0.045 — 0.02
80°F+ 0——— -0.089 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 1 +2.254 100% 3.0 -0.039 — 0.07
10–14 mph 0——— -0.023 — 0.12
15+ mph 0——— -0.088 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 1 +2.254 100% 3.0 -0.047 — —
Rain or snow 0——— +0.056 — —
Score Game state compare everyone →
Trailing 9+ 1 +2.254 100% 3.0 -0.031 — 0.01
Trailing 1–8 0——— -0.074 — 0.02
Tied 0——— -0.017 — 0.10
Leading 1–8 0——— -0.043 — 0.00
Leading 9+ 0——— -0.082 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 1 +2.254 100% 3.0 -0.033 — 0.13
Win prob 20–80% 0——— -0.045 — -0.05
Win prob over 80% 0——— -0.070 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.046 — 0.09
Q2 0——— -0.052 — -0.04
Q3 1 +2.254 100% 3.0 -0.026 — 0.12
Q4 0——— -0.072 — -0.02
OT 0——— -0.134 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.084 — —
Rest of game 1 +2.254 100% 3.0 -0.048 — —
Down Situation compare everyone →
1st down 0——— -0.075 — 0.02
2nd down 0——— -0.052 — -0.03
3rd down 0——— +0.019 — -0.14
4th down 1 +2.254 100% 3.0 +0.330 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.081 — —
3rd & 4–6 0——— -0.155 — —
3rd & 7+ 0——— -0.120 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.119 — 0.05
Own 50–21 0——— -0.077 — -0.01
Opp 21–49 1 +2.254 100% 3.0 -0.028 — 0.07
Red zone (opp 20 in) 0——— +0.015 — 0.06
Formation Style compare everyone →
Shotgun 0——— -0.036 — 0.03
Under center 1 +2.254 100% 3.0 -0.060 — 0.03
Tempo Style compare everyone →
Huddle 0——— -0.053 — 0.03
No huddle 1 +2.254 100% 3.0 -0.018 — 0.03
Yards to go Situation compare everyone →
1–3 to go 1 +2.254 100% 3.0 +0.073 — 0.12
4–6 to go 0——— -0.010 — -0.02
7–10 to go 0——— -0.089 — -0.06
11+ to go 0——— -0.148 — —
Run direction Running compare everyone →
Left 0——— -0.007 — 0.04
Middle 1 +2.254 100% 3.0 -0.077 — 0.16
Right 0——— -0.035 — 0.11
Run gap Running compare everyone →
Outside (end) 0——— +0.049 — -0.03
Off tackle 0——— -0.049 — -0.00
Inside (guard) 0——— -0.053 — 0.11
Up the middle 1 +2.254 100% 3.0 -0.077 — 0.16
Offensive personnel Scheme (NGS) compare everyone →
11 1 +2.254 100% 3.0 -0.027 — -0.10
12 0——— -0.080 — 0.07
21 0——— -0.051 — 0.09
13 0——— -0.079 — -0.10
22 0——— -0.063 — —
10 0——— -0.047 — —
Other 0——— -0.051 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2021MIN 1+2.254 +2.3100.0%3.00 0.0%100.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.