Marcus Mariota

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 WAS3 3351340403 7490 0000 ✓ matches
2025 WAS10 1392271,69510716 502971 0000 ✓ matches
2024 WAS3 3444364403 18921 0000 not checked
2024 playoffs WAS2 000000 210 0000
2023 PHI2 1523164113 8520 0000 not checked
2022 ATL13 1843002,21915928 854384 0000 not checked
2021 LV7 124000 13871 0000 not checked
2020 LV1 1728226110 9881 0000 not checked
2019 TEN7 951601,2037225 241290 0000 not checked
2019 playoffs TEN2 114000 150 0000
2018 TEN14 2283312,52811842 643572 11210 not checked
2017 TEN15 2814533,232131527 603125 0000 not checked
2017 playoffs TEN2 42694694110 12830 1161
2016 TEN15 2764513,42626923 603492 1000 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Dropbacks
28
qualifying bar 238
EPA/play
-0.170
not ranked · lg +0.016
Success rate
53.6%
not ranked · lg 44.4%
Yards/play
6.07
not ranked · lg 6.11
Explosive rate
7.1%
not ranked · lg 9.2%
CPOE
-0.4
not ranked · lg +0.2
Completion %
65.2%
not ranked · lg 64.7%
Air yards/att
7.7
not ranked · lg 7.8
Sack rate
10.7%
not ranked · lg 6.8%
Turnover rate
7.1%
not ranked · lg 2.9%
TD rate
3.6%
not ranked · lg 3.8%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per dropback in each situation, the league in the same situation, and his rank among qualified players with at least 30 dropbacks there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDropbacksEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 4 -0.173 25% 5.2 +0.022 — 0.04
Away 24 -0.170 58% 6.2 +0.009 — 0.01
Neutral site 0——— +0.033 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.004 — 0.09
Normal (6–8 days) 28 -0.170 54% 6.1 +0.024 — 0.03
Extra rest (9–12 days) 0——— +0.025 — -0.00
Off a bye (13+ days) 0——— -0.015 — -0.07
Indoors / outdoors Weather compare everyone →
Indoors 0——— +0.025 — 0.01
Outdoors 28 -0.170 54% 6.1 +0.012 — 0.01
Temperature (outdoors) Weather compare everyone →
Under 40°F 24 -0.170 58% 6.2 -0.049 — 0.00
40–59°F 4 -0.173 25% 5.2 -0.021 — 0.00
60–79°F 0——— +0.054 — -0.13
80°F+ 0——— +0.068 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— +0.022 — -0.06
10–14 mph 24 -0.170 58% 6.2 -0.014 — -0.12
15+ mph 4 -0.173 25% 5.2 -0.066 — -0.06
Rain or snow (outdoors) Weather compare everyone →
Dry 28 -0.170 54% 6.1 +0.023 — 0.01
Rain or snow 0——— -0.083 — 0.01
Score Game state compare everyone →
Trailing 9+ 28 -0.170 54% 6.1 -0.058 — 0.06
Trailing 1–8 0——— -0.000 — 0.05
Tied 0——— +0.048 — 0.09
Leading 1–8 0——— +0.066 — -0.21
Leading 9+ 0——— +0.073 — 0.03
Win probability Game state compare everyone →
Win prob under 20% 28 -0.170 54% 6.1 -0.058 — 0.05
Win prob 20–80% 0——— +0.036 — 0.08
Win prob over 80% 0——— +0.046 — 0.03
Quarter Game state compare everyone →
Q1 0——— +0.028 — -0.05
Q2 2 -2.640 0% 0.0 +0.058 — -0.06
Q3 11 +0.082 55% 6.0 +0.013 — -0.06
Q4 15 -0.025 60% 6.9 -0.037 — 0.05
OT 0——— +0.072 — —
Two-minute Game state compare everyone →
Last 2 min of half 4 -1.524 25% 0.2 -0.007 — 0.03
Rest of game 24 +0.055 58% 7.0 +0.020 — 0.03
Down Situation compare everyone →
1st down 17 +0.091 65% 7.9 +0.056 — 0.19
2nd down 7 -0.732 43% 2.9 +0.050 — 0.04
3rd down 4 -0.298 25% 4.0 -0.052 — 0.11
4th down 0——— -0.251 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.009 — -0.29
3rd & 4–6 1 -0.345 0% 5.0 +0.024 — -0.12
3rd & 7+ 3 -0.282 33% 3.7 -0.111 — -0.22
Field position Situation compare everyone →
Own 20 and in 3 -1.518 33% 3.3 +0.028 — -0.02
Own 50–21 17 -0.035 59% 6.4 +0.017 — 0.11
Opp 21–49 5 -0.060 60% 7.2 +0.028 — 0.08
Red zone (opp 20 in) 3 +0.227 33% 5.3 -0.027 — 0.01
Formation Style compare everyone →
Shotgun 28 -0.170 54% 6.1 +0.005 — -0.00
Under center 0——— +0.087 — -0.00
Tempo Style compare everyone →
Huddle 12 -0.134 58% 6.4 +0.017 — -0.09
No huddle 16 -0.198 50% 5.8 +0.007 — -0.09
Yards to go Situation compare everyone →
1–3 to go 2 -2.366 50% 0.0 +0.049 — -0.07
4–6 to go 1 -0.345 0% 5.0 +0.049 — -0.02
7–10 to go 24 +0.014 58% 6.9 +0.031 — -0.01
11+ to go 1 -0.018 0% 0.0 -0.108 — 0.03
Pass, sack or scramble Passing compare everyone →
Pass 23 +0.051 61% 7.1 +0.133 — 0.66
Sack 3 -2.098 0% -3.7 -1.804 — 0.21
Scramble 2 +0.173 50% 8.5 +0.435 — 0.27
Pass depth Passing compare everyone →
Behind the line 3 -1.835 33% 3.0 -0.199 — 0.19
Short (0–9) 12 +0.477 75% 7.2 +0.099 — 0.01
Intermediate (10–19) 6 +0.618 67% 11.5 +0.390 — 0.16
Deep (20+) 2 -1.373 0% 0.0 +0.356 — 0.18
Pass direction Passing compare everyone →
Left 15 -0.072 60% 7.0 +0.102 — 0.11
Middle 2 -0.482 0% 0.0 +0.265 — 0.10
Right 6 +0.539 83% 9.8 +0.099 — 0.08
Play action Scheme (FTN) compare everyone →
Play action 7 +0.150 57% 6.1 +0.112 — -0.03
No play action 21 -0.277 52% 6.0 -0.009 — -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 21 -0.248 57% 6.3 +0.020 — 0.06
Out of pocket 7 +0.064 43% 5.4 -0.003 — 0.06
Blitz Defense (FTN) compare everyone →
Blitzed 13 +0.300 62% 5.8 -0.004 — -0.15
No blitz 15 -0.577 47% 6.3 +0.023 — -0.15
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 0——— -0.000 — —
4 rushers 15 -0.577 47% 6.3 +0.024 — -0.27
5 rushers 8 +0.295 50% 5.4 +0.036 — -0.05
6+ rushers 5 +0.306 80% 6.4 -0.120 — 0.15
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 23 -0.225 52% 6.2 -0.000 — 0.13
7 in the box 5 +0.081 60% 5.4 +0.074 — 0.11
Stacked box (8+) 0——— +0.060 — —
Screen Scheme (FTN) compare everyone →
Screen 2 -2.489 50% 2.5 -0.086 — -0.11
Not a screen 26 +0.008 54% 6.3 +0.027 — -0.11
Pre-snap motion Scheme (FTN) compare everyone →
Motion 6 -0.529 67% 7.7 +0.039 — 0.02
No motion 22 -0.072 50% 5.6 -0.001 — 0.02
RPO Scheme (FTN) compare everyone →
RPO 5 +0.155 60% 4.8 +0.050 — —
Not an RPO 23 -0.241 52% 6.3 +0.015 — —
Pressure Defense (NGS) compare everyone →
Clean pocket 17 +0.503 76% 9.1 +0.225 — 0.04
Pressured 11 -1.211 18% 1.4 -0.483 — 0.04
Man / zone Defense (NGS) compare everyone →
Man 20 -0.298 60% 6.3 +0.006 — 0.01
Zone 8 +0.149 38% 5.4 +0.028 — 0.01
Coverage shell Defense (NGS) compare everyone →
Cover 0 5 +0.326 80% 7.0 +0.021 — —
Cover 1 15 -0.506 53% 6.1 +0.008 — -0.05
2-Man 0——— -0.010 — —
Cover 2 3 -0.333 0% 1.3 +0.055 — -0.18
Cover 3 3 +0.148 67% 7.7 +0.064 — -0.07
Cover 4 1 -0.345 0% 5.0 -0.023 — -0.01
Cover 6 1 +2.091 100% 11.0 +0.012 — -0.20
Cover 9 0——— -0.111 — —
Combo 0——— +0.006 — —
Blown coverage 0——— +0.201 — —
Time to throw Passing compare everyone →
Quick (under 2.5s) 13 -0.045 69% 7.6 +0.111 — 0.12
Normal (2.5–3.5s) 8 +0.389 62% 8.1 +0.207 — 0.07
Long (3.5s+) 2 -0.673 0% 0.0 +0.045 — 0.07
Offensive personnel Scheme (NGS) compare everyone →
11 26 -0.152 54% 6.5 -0.002 — 0.07
12 2 -0.409 50% 0.5 +0.101 — 0.04
21 0——— -0.021 — -0.07
13 0——— +0.035 — —
22 0——— -0.328 — —
10 0——— +0.149 — —
Other 0——— -0.031 — -0.08

By season

SeasonTeamDropbacksEPA/playTotal EPASuccessYds/play CPOEComp %aDOTSack rate
2023PHI 28-0.170 -4.853.6%6.07 -0.465.2%7.710.7%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.