Brandon Allen

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2025 TEN1 173072011 000 0000 ✓ matches
2024 SF3 1730199122 340 0000 not checked
2022 CIN1 3322001 3-10 0000 not checked
2021 CIN5 1734149204 7-10 0000 not checked
2020 CIN5 90142925547 13270 1000 not checked
2019 DEN3 3984515329 10390 0000 not checked

Official scoring from play-by-play. Regular-season totals for 2025 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Dropbacks
37
qualifying bar 238
EPA/play
-0.276
not ranked · lg +0.054
Success rate
24.3%
not ranked · lg 46.2%
Yards/play
3.14
not ranked · lg 6.30
Explosive rate
5.4%
not ranked · lg 9.1%
CPOE
-17.4
not ranked · lg +0.0
Completion %
51.5%
not ranked · lg 65.0%
Air yards/att
5.3
not ranked · lg 7.8
Sack rate
10.8%
not ranked · lg 6.0%
Turnover rate
0.0%
not ranked · lg 2.9%
TD rate
5.4%
not ranked · lg 4.2%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per dropback in each situation, the league in the same situation, and his rank among qualified players with at least 30 dropbacks there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDropbacksEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 3 -0.524 33% 2.0 +0.052 — 0.04
Away 34 -0.254 24% 3.2 +0.054 31/34 0.01
Neutral site 0——— +0.175 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.104 — 0.09
Normal (6–8 days) 37 -0.276 24% 3.1 +0.051 34/34 0.03
Extra rest (9–12 days) 0——— +0.035 — -0.00
Off a bye (13+ days) 0——— -0.022 — -0.07
Indoors / outdoors Weather compare everyone →
Indoors 1 +1.677 100% 7.0 +0.072 — 0.01
Outdoors 36 -0.330 22% 3.0 +0.047 34/34 0.01
Temperature (outdoors) Weather compare everyone →
Under 40°F 33 -0.313 21% 3.1 -0.048 15/18 0.00
40–59°F 3 -0.524 33% 2.0 +0.062 — 0.00
60–79°F 0——— +0.053 — -0.13
80°F+ 0——— +0.074 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 2 -0.241 50% 3.0 +0.068 — -0.06
10–14 mph 1 -1.089 0% 0.0 +0.029 — -0.12
15+ mph 33 -0.313 21% 3.1 -0.019 21/24 -0.06
Rain or snow (outdoors) Weather compare everyone →
Dry 3 -0.524 33% 2.0 +0.051 — 0.01
Rain or snow 33 -0.313 21% 3.1 -0.042 8/9 0.01
Score Game state compare everyone →
Trailing 9+ 17 -0.018 35% 4.0 -0.045 — 0.06
Trailing 1–8 9 -0.613 11% 0.7 +0.065 — 0.05
Tied 9 -0.553 11% 3.9 +0.082 — 0.09
Leading 1–8 0——— +0.115 — -0.21
Leading 9+ 2 +0.294 50% 3.5 +0.118 — 0.03
Win probability Game state compare everyone →
Win prob under 20% 17 -0.018 35% 4.0 -0.057 — 0.05
Win prob 20–80% 18 -0.583 11% 2.3 +0.081 — 0.08
Win prob over 80% 2 +0.294 50% 3.5 +0.136 — 0.03
Quarter Game state compare everyone →
Q1 10 -0.552 10% 3.8 +0.013 — -0.05
Q2 6 -1.261 0% -1.0 +0.119 — -0.06
Q3 5 -0.272 20% 2.0 +0.015 — -0.06
Q4 16 +0.265 44% 4.6 +0.048 — 0.05
OT 0——— +0.119 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— +0.076 — 0.03
Rest of game 37 -0.276 24% 3.1 +0.050 34/34 0.03
Down Situation compare everyone →
1st down 11 +0.072 45% 4.5 +0.104 — 0.19
2nd down 13 -0.865 0% -1.0 +0.079 — 0.04
3rd down 12 -0.252 25% 6.3 -0.026 — 0.11
4th down 1 +3.273 100% 4.0 -0.151 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.029 — -0.29
3rd & 4–6 1 -1.089 0% 0.0 -0.005 — -0.12
3rd & 7+ 11 -0.176 27% 6.9 -0.058 — -0.22
Field position Situation compare everyone →
Own 20 and in 2 -0.824 0% 0.0 +0.079 — -0.02
Own 50–21 21 -0.293 24% 4.7 +0.037 — 0.11
Opp 21–49 8 -0.679 12% 0.5 +0.070 — 0.08
Red zone (opp 20 in) 6 +0.503 50% 2.2 +0.061 — 0.01
Formation Style compare everyone →
Shotgun 29 -0.389 17% 3.4 +0.035 — -0.00
Under center 8 +0.135 50% 2.0 +0.146 — -0.00
Tempo Style compare everyone →
Huddle 37 -0.276 24% 3.1 +0.044 34/34 -0.09
No huddle 0——— +0.123 — -0.09
Yards to go Situation compare everyone →
1–3 to go 2 +1.412 50% 2.0 +0.065 — -0.07
4–6 to go 3 -1.687 0% -4.3 +0.040 — -0.02
7–10 to go 25 -0.163 32% 4.0 +0.077 — -0.01
11+ to go 7 -0.557 0% 3.7 -0.038 — 0.03
Pass, sack or scramble Passing compare everyone →
Pass 33 -0.079 27% 4.5 +0.161 34/34 0.66
Sack 4 -1.898 0% -8.2 -1.851 — 0.21
Scramble 0——— +0.477 — 0.27
Pass depth Passing compare everyone →
Behind the line 6 +0.140 33% 9.3 -0.119 — 0.19
Short (0–9) 20 -0.185 25% 2.6 +0.119 — 0.01
Intermediate (10–19) 5 +0.237 40% 8.2 +0.352 — 0.16
Deep (20+) 2 -0.474 0% 0.0 +0.414 — 0.18
Pass direction Passing compare everyone →
Left 15 -0.297 20% 3.9 +0.175 — 0.11
Middle 3 +0.319 33% 8.7 +0.264 — 0.10
Right 15 +0.059 33% 4.3 +0.094 — 0.08
Pressure Defense (NGS) compare everyone →
Clean pocket 27 +0.080 33% 5.3 +0.232 — 0.04
Pressured 6 -0.796 0% 1.2 -0.018 — 0.04
Man / zone Defense (NGS) compare everyone →
Man 11 +0.170 36% 3.1 +0.159 — 0.01
Zone 22 -0.204 23% 5.2 +0.161 — 0.01
Coverage shell Defense (NGS) compare everyone →
Cover 0 1 +1.677 100% 7.0 +0.123 — —
Cover 1 9 -0.197 22% 1.3 +0.172 — -0.05
2-Man 1 +1.969 100% 15.0 +0.084 — —
Cover 2 2 +0.980 50% 13.0 +0.162 — -0.18
Cover 3 11 -0.454 18% 3.3 +0.167 — -0.07
Cover 4 7 +0.009 29% 7.1 +0.175 — -0.01
Cover 6 2 -0.761 0% 1.5 +0.132 — -0.20
Prevent 0——— -0.125 — —
Time to throw Passing compare everyone →
Quick (under 2.5s) 19 -0.037 26% 5.4 +0.149 — 0.12
Normal (2.5–3.5s) 12 -0.165 25% 3.1 +0.217 — 0.07
Long (3.5s+) 2 +0.033 50% 5.0 +0.065 — 0.07
Offensive personnel Scheme (NGS) compare everyone →
11 34 -0.242 24% 3.5 +0.052 33/34 0.07
12 2 -1.825 0% -5.5 +0.032 — 0.04
21 0——— +0.081 — -0.07
13 0——— +0.270 — —
22 0——— +0.090 — —
10 0——— +0.098 — —
Other 1 +1.677 100% 7.0 +0.010 — -0.08

By season

SeasonTeamDropbacksEPA/playTotal EPASuccessYds/play CPOEComp %aDOTSack rate
2021CIN 37-0.276 -10.224.3%3.14 -17.451.5%5.310.8%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.