Jeff Driskel

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2023 CLE1 1326166223 7330 0000 not checked
2022 HOU7 1420108102 20750 1140 not checked
2020 DEN3 35644323211 6280 0000 not checked
2019 DET3 621056854411 221511 1160 not checked
2018 CIN8 1051761,0036216 251302 0000 not checked

Official scoring from play-by-play.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
3
qualifying bar 106
EPA/play
-0.200
not ranked · lg -0.081
Success rate
33.3%
not ranked · lg 39.5%
Yards/play
2.67
not ranked · lg 4.14
Explosive rate
0.0%
not ranked · lg 10.2%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
0.0%
not ranked · lg 3.4%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 0——— -0.073 — 0.01
Away 3 -0.200 33% 2.7 -0.091 — -0.00
Neutral site 0——— -0.048 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.042 — 0.32
Normal (6–8 days) 0——— -0.086 — -0.14
Extra rest (9–12 days) 3 -0.200 33% 2.7 -0.026 — -0.03
Off a bye (13+ days) 0——— -0.036 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.092 — 0.00
Outdoors 3 -0.200 33% 2.7 -0.076 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 3 -0.200 33% 2.7 -0.095 — 0.08
40–59°F 0——— -0.074 — -0.04
60–79°F 0——— -0.084 — 0.02
80°F+ 0——— -0.045 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.065 — 0.07
10–14 mph 3 -0.200 33% 2.7 -0.098 — 0.12
15+ mph 0——— -0.111 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 3 -0.200 33% 2.7 -0.067 — —
Rain or snow 0——— -0.145 — —
Score Game state compare everyone →
Trailing 9+ 3 -0.200 33% 2.7 -0.050 — 0.01
Trailing 1–8 0——— -0.081 — 0.02
Tied 0——— -0.076 — 0.10
Leading 1–8 0——— -0.100 — 0.00
Leading 9+ 0——— -0.089 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 3 -0.200 33% 2.7 -0.068 — 0.13
Win prob 20–80% 0——— -0.074 — -0.05
Win prob over 80% 0——— -0.105 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.067 — 0.09
Q2 0——— -0.062 — -0.04
Q3 0——— -0.078 — 0.12
Q4 3 -0.200 33% 2.7 -0.112 — -0.02
OT 0——— -0.220 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.081 — —
Rest of game 3 -0.200 33% 2.7 -0.081 — —
Down Situation compare everyone →
1st down 1 +0.766 100% 9.0 -0.110 — 0.02
2nd down 2 -0.684 0% -0.5 -0.075 — -0.03
3rd down 0——— -0.055 — -0.14
4th down 0——— +0.478 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— -0.017 — —
3rd & 4–6 0——— -0.030 — —
3rd & 7+ 0——— -0.221 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.178 — 0.05
Own 50–21 2 -0.190 50% 3.0 -0.096 — -0.01
Opp 21–49 1 -0.221 0% 2.0 -0.074 — 0.07
Red zone (opp 20 in) 0——— -0.001 — 0.06
Formation Style compare everyone →
Shotgun 1 -1.146 0% -3.0 -0.080 — 0.03
Under center 2 +0.273 50% 5.5 -0.082 — 0.03
Tempo Style compare everyone →
Huddle 3 -0.200 33% 2.7 -0.089 — 0.03
No huddle 0——— +0.027 — 0.03
Yards to go Situation compare everyone →
1–3 to go 2 -0.684 0% -0.5 +0.056 — 0.12
4–6 to go 0——— -0.030 — -0.02
7–10 to go 1 +0.766 100% 9.0 -0.124 — -0.06
11+ to go 0——— -0.207 — —
Run direction Running compare everyone →
Left 2 -0.190 50% 3.0 -0.060 — 0.04
Middle 1 -0.221 0% 2.0 -0.065 — 0.16
Right 0——— -0.058 — 0.11
Run gap Running compare everyone →
Outside (end) 2 -0.190 50% 3.0 -0.014 — -0.03
Off tackle 0——— -0.109 — -0.00
Inside (guard) 0——— -0.057 — 0.11
Up the middle 1 -0.221 0% 2.0 -0.065 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 1 -1.146 0% -3.0 -0.064 — 0.13
7 in the box 2 +0.273 50% 5.5 -0.086 — -0.02
Stacked box (8+) 0——— -0.107 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 2 -0.190 50% 3.0 -0.087 — -0.21
No motion 1 -0.221 0% 2.0 -0.075 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 1 -1.146 0% -3.0 -0.065 — —
Not an RPO 2 +0.273 50% 5.5 -0.083 — —
Offensive personnel Scheme (NGS) compare everyone →
11 0——— -0.062 — -0.10
12 3 -0.200 33% 2.7 -0.123 — 0.07
21 0——— -0.037 — 0.09
13 0——— -0.126 — -0.10
22 0——— -0.001 — —
10 0——— -0.049 — —
Other 0——— -0.048 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2023CLE 3-0.200 -0.633.3%2.67 0.0%33.3%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.