Carson Wentz

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 MIN2 2339276306 850 0000 ✓ matches
2025 MIN5 1101691,2166519 11570 0000 ✓ matches
2024 KC2 1219118004 300 0000 not checked
2023 LA1 1724163212 17561 0000 not checked
2022 WAS8 1722761,75511926 22861 0000 not checked
2021 IND17 3225163,56327732 572151 0000 not checked
2020 PHI12 2514372,620161550 522765 0000 not checked
2019 PHI16 3886074,03927737 622431 0000 not checked
2019 playoffs PHI1 143001 000 0000
2018 PHI11 2794013,07421731 34930 1140 not checked
2017 PHI13 2654403,29633728 642990 0000 not checked
2016 PHI16 3796073,782161433 461502 1170 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
3
qualifying bar 44
EPA/play
-0.411
not ranked · lg -0.078
Success rate
66.7%
not ranked · lg 40.6%
Yards/play
1.00
not ranked · lg 4.07
Explosive rate
0.0%
not ranked · lg 9.4%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
0.0%
not ranked · lg 3.7%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 +0.524 100% 1.0 -0.104 — 0.01
Away 2 -0.878 50% 1.0 -0.052 — -0.00
Neutral site 0——— -0.083 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.007 — 0.32
Normal (6–8 days) 2 -0.878 50% 1.0 -0.095 — -0.14
Extra rest (9–12 days) 0——— -0.043 — -0.03
Off a bye (13+ days) 0——— -0.099 — —
Indoors / outdoors Weather compare everyone →
Indoors 1 +0.524 100% 1.0 -0.109 — 0.00
Outdoors 2 -0.878 50% 1.0 -0.064 — 0.00
Temperature (outdoors) Weather compare everyone →
60–79°F 2 -0.878 50% 1.0 -0.062 — 0.02
80°F+ 0——— -0.039 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 2 -0.878 50% 1.0 -0.070 — 0.07
10–14 mph 0——— -0.012 — 0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 0——— -0.055 — —
Rain or snow 2 -0.878 50% 1.0 -0.167 — —
Score Game state compare everyone →
Trailing 9+ 1 +0.524 100% 1.0 -0.037 — 0.01
Trailing 1–8 0——— -0.078 — 0.02
Tied 2 -0.878 50% 1.0 -0.094 — 0.10
Leading 1–8 0——— -0.093 — 0.00
Leading 9+ 0——— -0.066 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.011 — 0.13
Win prob 20–80% 3 -0.411 67% 1.0 -0.085 — -0.05
Win prob over 80% 0——— -0.089 — -0.09
Quarter Game state compare everyone →
Q1 1 -3.456 0% 0.0 -0.074 — 0.09
Q2 2 +1.112 100% 1.5 -0.073 — -0.04
Q3 0——— -0.058 — 0.12
Q4 0——— -0.103 — -0.02
OT 0——— -0.152 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.110 — —
Rest of game 3 -0.411 67% 1.0 -0.076 — —
Down Situation compare everyone →
1st down 0——— -0.087 — 0.02
2nd down 0——— -0.110 — -0.03
3rd down 2 -1.466 50% 0.5 +0.038 — -0.14
4th down 1 +1.699 100% 2.0 +0.063 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 2 -1.466 50% 0.5 +0.067 — —
3rd & 4–6 0——— +0.009 — —
3rd & 7+ 0——— -0.082 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.150 — 0.05
Own 50–21 2 -1.466 50% 0.5 -0.089 — -0.01
Opp 21–49 1 +1.699 100% 2.0 -0.067 — 0.07
Red zone (opp 20 in) 0——— -0.035 — 0.06
Formation Style compare everyone →
Shotgun 1 -3.456 0% 0.0 -0.099 — 0.03
Under center 2 +1.112 100% 1.5 -0.068 — 0.03
Tempo Style compare everyone →
Huddle 2 -0.878 50% 1.0 -0.084 — 0.03
No huddle 1 +0.524 100% 1.0 +0.075 — 0.03
Yards to go Situation compare everyone →
1–3 to go 3 -0.411 67% 1.0 +0.035 — 0.12
4–6 to go 0——— -0.060 — -0.02
7–10 to go 0——— -0.112 — -0.06
11+ to go 0——— -0.192 — —
Run direction Running compare everyone →
Left 0——— -0.030 — 0.04
Middle 1 +0.524 100% 1.0 -0.100 — 0.16
Right 1 +1.699 100% 2.0 -0.082 — 0.11
Run gap Running compare everyone →
Outside (end) 0——— +0.010 — -0.03
Off tackle 0——— -0.061 — -0.00
Inside (guard) 1 +1.699 100% 2.0 -0.099 — 0.11
Up the middle 1 +0.524 100% 1.0 -0.100 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 2 -1.466 50% 0.5 -0.071 — 0.13
7 in the box 0——— -0.088 — -0.02
Stacked box (8+) 1 +1.699 100% 2.0 -0.061 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 1 +1.699 100% 2.0 -0.093 — -0.21
No motion 2 -1.466 50% 0.5 -0.053 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.054 — —
Not an RPO 3 -0.411 67% 1.0 -0.081 — —

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2026MIN 3-0.411 -1.266.7%1.00 0.0%66.7%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.