PJ Walker

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2023 CLE5 541116741511 13300 0000 not checked
2022 CAR6 63106731337 6390 0000 not checked
2021 CAR5 3666362137 7130 0000 not checked
2020 CAR4 3256368154 5-20 1000 not checked

Official scoring from play-by-play.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
5
qualifying bar 106
EPA/play
-0.494
not ranked · lg -0.081
Success rate
60.0%
not ranked · lg 39.5%
Yards/play
3.40
not ranked · lg 4.14
Explosive rate
0.0%
not ranked · lg 10.2%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
0.0%
not ranked · lg 3.4%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 +0.298 100% 1.0 -0.073 — 0.01
Away 4 -0.692 50% 4.0 -0.091 — -0.00
Neutral site 0——— -0.048 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.042 — 0.32
Normal (6–8 days) 4 -0.692 50% 4.0 -0.086 — -0.14
Extra rest (9–12 days) 0——— -0.026 — -0.03
Off a bye (13+ days) 1 +0.298 100% 1.0 -0.036 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.092 — 0.00
Outdoors 5 -0.494 60% 3.4 -0.076 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— -0.095 — 0.08
40–59°F 4 +0.267 75% 4.2 -0.074 — -0.04
60–79°F 0——— -0.084 — 0.02
80°F+ 0——— -0.045 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 3 +0.257 67% 5.3 -0.065 — 0.07
10–14 mph 0——— -0.098 — 0.12
15+ mph 1 +0.298 100% 1.0 -0.111 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 5 -0.494 60% 3.4 -0.067 — —
Rain or snow 0——— -0.145 — —
Score Game state compare everyone →
Trailing 9+ 0——— -0.050 — 0.01
Trailing 1–8 1 +0.298 100% 1.0 -0.081 — 0.02
Tied 1 +0.743 100% 9.0 -0.076 — 0.10
Leading 1–8 3 -1.171 33% 2.3 -0.100 — 0.00
Leading 9+ 0——— -0.089 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.068 — 0.13
Win prob 20–80% 5 -0.494 60% 3.4 -0.074 — -0.05
Win prob over 80% 0——— -0.105 — -0.09
Quarter Game state compare everyone →
Q1 1 +0.298 100% 1.0 -0.067 — 0.09
Q2 0——— -0.062 — -0.04
Q3 2 -1.398 50% 4.5 -0.078 — 0.12
Q4 2 +0.014 50% 3.5 -0.112 — -0.02
OT 0——— -0.220 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.081 — —
Rest of game 5 -0.494 60% 3.4 -0.081 — —
Down Situation compare everyone →
1st down 2 +0.162 50% 5.5 -0.110 — 0.02
2nd down 1 +0.447 100% 5.0 -0.075 — -0.03
3rd down 1 +0.298 100% 1.0 -0.055 — -0.14
4th down 1 -3.540 0% 0.0 +0.478 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 1 +0.298 100% 1.0 -0.017 — —
3rd & 4–6 0——— -0.030 — —
3rd & 7+ 0——— -0.221 — —
Field position Situation compare everyone →
Own 20 and in 1 +0.447 100% 5.0 -0.178 — 0.05
Own 50–21 2 -0.061 50% 1.5 -0.096 — -0.01
Opp 21–49 2 -1.398 50% 4.5 -0.074 — 0.07
Red zone (opp 20 in) 0——— -0.001 — 0.06
Formation Style compare everyone →
Shotgun 3 +0.257 67% 5.3 -0.080 — 0.03
Under center 2 -1.621 50% 0.5 -0.082 — 0.03
Tempo Style compare everyone →
Huddle 4 -0.692 50% 4.0 -0.089 — 0.03
No huddle 1 +0.298 100% 1.0 +0.027 — 0.03
Yards to go Situation compare everyone →
1–3 to go 2 -1.621 50% 0.5 +0.056 — 0.12
4–6 to go 1 +0.447 100% 5.0 -0.030 — -0.02
7–10 to go 2 +0.162 50% 5.5 -0.124 — -0.06
11+ to go 0——— -0.207 — —
Run direction Running compare everyone →
Left 2 +0.595 100% 7.0 -0.060 — 0.04
Middle 0——— -0.065 — 0.16
Right 2 -0.061 50% 1.5 -0.058 — 0.11
Run gap Running compare everyone →
Outside (end) 2 +0.595 100% 7.0 -0.014 — -0.03
Off tackle 1 -0.420 0% 2.0 -0.109 — -0.00
Inside (guard) 1 +0.298 100% 1.0 -0.057 — 0.11
Up the middle 0——— -0.065 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 3 +0.257 67% 5.3 -0.064 — 0.13
7 in the box 2 -1.621 50% 0.5 -0.086 — -0.02
Stacked box (8+) 0——— -0.107 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 1 +0.447 100% 5.0 -0.087 — -0.21
No motion 4 -0.730 50% 3.0 -0.075 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.065 — —
Not an RPO 5 -0.494 60% 3.4 -0.083 — —
Offensive personnel Scheme (NGS) compare everyone →
11 4 +0.267 75% 4.2 -0.062 — -0.10
12 0——— -0.123 — 0.07
21 0——— -0.037 — 0.09
13 0——— -0.126 — -0.10
22 1 -3.540 0% 0.0 -0.001 — —
10 0——— -0.049 — —
Other 0——— -0.048 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2023CLE 5-0.494 -2.560.0%3.40 0.0%40.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.