Nick Mullens

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2025 JAX4 3319000 12-80 ✓ matches
2024 MIN4 2238000 3-20 not checked
2023 MIN5 1001481,3067812 10250 not checked
2022 MIN4 2125224110 480 not checked
2021 CLE1 2030147100 000 not checked
2020 SF10 2113262,437121219 980 not checked
2018 SF8 1762742,277131017 18-160 not checked

Official scoring from play-by-play. Regular-season totals for 2025 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
5
qualifying bar 106
EPA/play
-0.750
not ranked · lg -0.081
Success rate
40.0%
not ranked · lg 39.5%
Yards/play
1.00
not ranked · lg 4.14
Explosive rate
0.0%
not ranked · lg 10.2%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
0.0%
not ranked · lg 3.4%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 0——— -0.073 — 0.01
Away 5 -0.750 40% 1.0 -0.091 — -0.00
Neutral site 0——— -0.048 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.042 — 0.32
Normal (6–8 days) 5 -0.750 40% 1.0 -0.086 — -0.14
Extra rest (9–12 days) 0——— -0.026 — -0.03
Off a bye (13+ days) 0——— -0.036 — —
Indoors / outdoors Weather compare everyone →
Indoors 1 +0.431 100% 2.0 -0.092 — 0.00
Outdoors 4 -1.045 25% 0.8 -0.076 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— -0.095 — 0.08
40–59°F 4 -1.045 25% 0.8 -0.074 — -0.04
60–79°F 0——— -0.084 — 0.02
80°F+ 0——— -0.045 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 4 -1.045 25% 0.8 -0.065 — 0.07
10–14 mph 0——— -0.098 — 0.12
15+ mph 0——— -0.111 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 4 -1.045 25% 0.8 -0.067 — —
Rain or snow 0——— -0.145 — —
Score Game state compare everyone →
Trailing 9+ 1 +0.431 100% 2.0 -0.050 — 0.01
Trailing 1–8 2 +0.230 50% 1.5 -0.081 — 0.02
Tied 2 -2.321 0% 0.0 -0.076 — 0.10
Leading 1–8 0——— -0.100 — 0.00
Leading 9+ 0——— -0.089 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 1 +0.431 100% 2.0 -0.068 — 0.13
Win prob 20–80% 4 -1.045 25% 0.8 -0.074 — -0.05
Win prob over 80% 0——— -0.105 — -0.09
Quarter Game state compare everyone →
Q1 2 +0.230 50% 1.5 -0.067 — 0.09
Q2 0——— -0.062 — -0.04
Q3 0——— -0.078 — 0.12
Q4 1 +0.431 100% 2.0 -0.112 — -0.02
OT 2 -2.321 0% 0.0 -0.220 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.081 — —
Rest of game 5 -0.750 40% 1.0 -0.081 — —
Down Situation compare everyone →
1st down 0——— -0.110 — 0.02
2nd down 1 -0.018 0% 1.0 -0.075 — -0.03
3rd down 3 -0.148 67% 1.3 -0.055 — -0.14
4th down 1 -3.288 0% 0.0 +0.478 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 3 -0.148 67% 1.3 -0.017 — —
3rd & 4–6 0——— -0.030 — —
3rd & 7+ 0——— -0.221 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.178 — 0.05
Own 50–21 2 +0.455 100% 2.0 -0.096 — -0.01
Opp 21–49 3 -1.553 0% 0.3 -0.074 — 0.07
Red zone (opp 20 in) 0——— -0.001 — 0.06
Formation Style compare everyone →
Shotgun 0——— -0.080 — 0.03
Under center 5 -0.750 40% 1.0 -0.082 — 0.03
Tempo Style compare everyone →
Huddle 3 -1.388 33% 0.7 -0.089 — 0.03
No huddle 2 +0.206 50% 1.5 +0.027 — 0.03
Yards to go Situation compare everyone →
1–3 to go 5 -0.750 40% 1.0 +0.056 — 0.12
4–6 to go 0——— -0.030 — -0.02
7–10 to go 0——— -0.124 — -0.06
11+ to go 0——— -0.207 — —
Run direction Running compare everyone →
Left 0——— -0.060 — 0.04
Middle 5 -0.750 40% 1.0 -0.065 — 0.16
Right 0——— -0.058 — 0.11
Run gap Running compare everyone →
Outside (end) 0——— -0.014 — -0.03
Off tackle 0——— -0.109 — -0.00
Inside (guard) 0——— -0.057 — 0.11
Up the middle 5 -0.750 40% 1.0 -0.065 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 0——— -0.064 — 0.13
7 in the box 1 -0.018 0% 1.0 -0.086 — -0.02
Stacked box (8+) 4 -0.933 50% 1.0 -0.107 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 2 -2.321 0% 0.0 -0.087 — -0.21
No motion 3 +0.297 67% 1.7 -0.075 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.065 — —
Not an RPO 5 -0.750 40% 1.0 -0.083 — —
Offensive personnel Scheme (NGS) compare everyone →
11 4 -1.045 25% 0.8 -0.062 — -0.10
12 1 +0.431 100% 2.0 -0.123 — 0.07
21 0——— -0.037 — 0.09
13 0——— -0.126 — -0.10
22 0——— -0.001 — —
10 0——— -0.049 — —
Other 0——— -0.048 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2023MIN 5-0.750 -3.840.0%1.00 0.0%60.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.