Cooper Rush

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2026 ATL2 2239229145 2200 ✓ matches
2025 BAL4 3452303041 4-40 ✓ matches
2024 DAL12 1873081,84412513 26180 not checked
2023 DAL7 1824144011 12-50 not checked
2022 DAL8 941621,051537 960 not checked
2021 DAL4 3047422313 9-80 not checked
2017 DAL2 132000 2130 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushing Seasons to Weeks to
Dropbacks
46
qualifying bar 98
EPA/play
-0.673
not ranked · lg +0.081
Success rate
34.8%
not ranked · lg 45.4%
Yards/play
4.80
not ranked · lg 6.31
Explosive rate
8.7%
not ranked · lg 9.0%
CPOE
-13.4
not ranked · lg +0.5
Completion %
56.4%
not ranked · lg 64.5%
Air yards/att
4.7
not ranked · lg 7.8
Sack rate
10.9%
not ranked · lg 6.0%
Turnover rate
10.9%
not ranked · lg 2.6%
TD rate
2.2%
not ranked · lg 4.3%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per dropback in each situation, the league in the same situation, and his rank among qualified players with at least 30 dropbacks there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDropbacksEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 20 -0.759 40% 5.2 +0.076 — 0.04
Away 26 -0.606 31% 4.5 +0.082 — 0.01
Neutral site 0——— +0.119 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.183 — 0.09
Normal (6–8 days) 20 -0.759 40% 5.2 +0.055 — 0.03
Extra rest (9–12 days) 0——— +0.181 — -0.00
Off a bye (13+ days) 0——— +0.287 — -0.07
Indoors / outdoors Weather compare everyone →
Indoors 20 -0.759 40% 5.2 +0.090 — 0.01
Outdoors 26 -0.606 31% 4.5 +0.077 — 0.01
Temperature (outdoors) Weather compare everyone →
60–79°F 26 -0.606 31% 4.5 +0.089 — -0.13
80°F+ 0——— +0.093 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 26 -0.606 31% 4.5 +0.096 — -0.06
10–14 mph 0——— +0.077 — -0.12
Rain or snow (outdoors) Weather compare everyone →
Dry 26 -0.606 31% 4.5 +0.087 — 0.01
Rain or snow 0——— -0.028 — 0.01
Score Game state compare everyone →
Trailing 9+ 17 -0.259 47% 5.8 +0.067 — 0.06
Trailing 1–8 25 -0.593 32% 4.6 +0.060 — 0.05
Tied 3 -2.324 0% 2.0 +0.100 — 0.09
Leading 1–8 1 -4.756 0% 0.0 +0.070 — -0.21
Leading 9+ 0——— +0.171 — 0.03
Win probability Game state compare everyone →
Win prob under 20% 11 -0.254 55% 6.7 +0.063 — 0.05
Win prob 20–80% 35 -0.804 29% 4.2 +0.080 35/35 0.08
Win prob over 80% 0——— +0.118 — 0.03
Quarter Game state compare everyone →
Q1 13 -0.659 38% 5.7 +0.059 — -0.05
Q2 21 -0.209 33% 4.4 +0.091 — -0.06
Q3 9 -0.948 33% 4.9 +0.082 — -0.06
Q4 3 -3.157 33% 3.3 +0.079 — 0.05
OT 0——— +0.298 — —
Two-minute Game state compare everyone →
Last 2 min of half 7 -0.289 14% 2.6 +0.043 — 0.03
Rest of game 39 -0.742 38% 5.2 +0.088 35/35 0.03
Down Situation compare everyone →
1st down 15 -0.237 53% 8.0 +0.124 — 0.19
2nd down 17 -0.991 29% 3.2 +0.097 — 0.04
3rd down 14 -0.753 21% 3.3 -0.006 — 0.11
4th down 0——— +0.223 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 1 +1.625 100% 17.0 +0.036 — -0.29
3rd & 4–6 6 -2.166 0% -3.2 +0.038 — -0.12
3rd & 7+ 7 +0.118 29% 6.9 -0.042 — -0.22
Field position Situation compare everyone →
Own 20 and in 6 +0.095 50% 10.0 +0.086 — -0.02
Own 50–21 25 -0.658 40% 5.2 +0.047 — 0.11
Opp 21–49 15 -1.004 20% 2.1 +0.119 — 0.08
Red zone (opp 20 in) 0——— +0.106 — 0.01
Formation Style compare everyone →
Shotgun 40 -0.815 30% 3.4 +0.078 35/35 -0.00
Under center 6 +0.273 67% 14.5 +0.096 — -0.00
Tempo Style compare everyone →
Huddle 45 -0.692 33% 4.8 +0.082 35/35 -0.09
No huddle 1 +0.178 100% 4.0 +0.072 — -0.09
Yards to go Situation compare everyone →
1–3 to go 2 +0.537 50% 8.5 +0.120 — -0.07
4–6 to go 8 -2.556 12% -1.6 +0.112 — -0.02
7–10 to go 26 -0.330 46% 6.9 +0.094 — -0.01
11+ to go 10 -0.300 20% 3.8 -0.020 — 0.03
Pass, sack or scramble Passing compare everyone →
Pass 39 -0.494 38% 5.9 +0.181 35/35 0.66
Sack 5 -1.742 0% -5.6 -1.716 — 0.21
Scramble 2 -1.493 50% 10.0 +0.471 — 0.27
Pass depth Passing compare everyone →
Behind the line 14 -0.422 29% 5.7 -0.194 — 0.19
Short (0–9) 16 -0.011 50% 5.9 +0.157 — 0.01
Intermediate (10–19) 7 -1.748 43% 7.9 +0.417 — 0.16
Deep (20+) 2 -0.465 0% 0.0 +0.438 — 0.18
Pass direction Passing compare everyone →
Left 12 +0.482 50% 8.8 +0.146 — 0.11
Middle 8 -1.060 25% 4.5 +0.327 — 0.10
Right 19 -0.871 37% 4.6 +0.140 — 0.08
Play action Scheme (FTN) compare everyone →
Play action 5 +0.451 80% 17.4 +0.110 — -0.03
No play action 41 -0.810 29% 3.3 +0.073 35/35 -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 42 -0.534 36% 4.8 +0.090 35/35 0.06
Out of pocket 4 -2.130 25% 4.5 +0.047 — 0.06
Blitz Defense (FTN) compare everyone →
Blitzed 10 -0.296 60% 8.3 +0.019 — -0.15
No blitz 36 -0.777 28% 3.8 +0.110 35/35 -0.15
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 1 +1.297 100% 15.0 -0.012 — —
4 rushers 35 -0.837 26% 3.5 +0.116 35/35 -0.27
5 rushers 9 -0.155 67% 9.2 +0.016 — -0.05
6+ rushers 1 -1.560 0% 0.0 +0.025 — 0.15
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 28 -1.340 29% 2.7 +0.076 — 0.13
7 in the box 17 +0.423 47% 8.6 +0.081 — 0.11
Stacked box (8+) 1 -0.616 0% 0.0 +0.143 — —
Screen Scheme (FTN) compare everyone →
Screen 6 -0.453 50% 10.2 -0.037 — -0.11
Not a screen 40 -0.706 32% 4.0 +0.092 35/35 -0.11
Pre-snap motion Scheme (FTN) compare everyone →
Motion 31 -0.587 32% 4.1 +0.085 35/35 0.02
No motion 15 -0.850 40% 6.3 +0.076 — 0.02
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.115 — —
Not an RPO 46 -0.673 35% 4.8 +0.085 35/35 —

By season

SeasonTeamDropbacksEPA/playTotal EPASuccessYds/play CPOEComp %aDOTSack rate
2026ATL 46-0.673 -30.934.8%4.80 -13.456.4%4.710.9%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.