Cooper Rush

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2026 ATL2 2239229145 2200 ✓ matches
2025 BAL4 3452303041 4-40 ✓ matches
2024 DAL12 1873081,84412513 26180 not checked
2023 DAL7 1824144011 12-50 not checked
2022 DAL8 941621,051537 960 not checked
2021 DAL4 3047422313 9-80 not checked
2017 DAL2 132000 2130 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushing Seasons to Weeks to
Dropbacks
51
qualifying bar 238
EPA/play
+0.149
not ranked · lg +0.054
Success rate
45.1%
not ranked · lg 46.2%
Yards/play
7.94
not ranked · lg 6.30
Explosive rate
9.8%
not ranked · lg 9.1%
CPOE
-3.5
not ranked · lg +0.0
Completion %
63.8%
not ranked · lg 65.0%
Air yards/att
9.0
not ranked · lg 7.8
Sack rate
5.9%
not ranked · lg 6.0%
Turnover rate
3.9%
not ranked · lg 2.9%
TD rate
5.9%
not ranked · lg 4.2%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per dropback in each situation, the league in the same situation, and his rank among qualified players with at least 30 dropbacks there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDropbacksEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 6 +0.845 50% 14.5 +0.052 — 0.04
Away 45 +0.056 44% 7.1 +0.054 17/34 0.01
Neutral site 0——— +0.175 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.104 — 0.09
Normal (6–8 days) 7 +0.829 57% 13.9 +0.051 — 0.03
Extra rest (9–12 days) 0——— +0.035 — -0.00
Off a bye (13+ days) 44 +0.040 43% 7.0 -0.022 9/22 -0.07
Indoors / outdoors Weather compare everyone →
Indoors 50 +0.137 44% 7.9 +0.072 15/31 0.01
Outdoors 1 +0.735 100% 10.0 +0.047 — 0.01
Temperature (outdoors) Weather compare everyone →
Under 40°F 1 +0.735 100% 10.0 -0.048 — 0.00
40–59°F 0——— +0.062 — 0.00
60–79°F 0——— +0.053 — -0.13
80°F+ 0——— +0.074 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 1 +0.735 100% 10.0 +0.068 — -0.06
10–14 mph 0——— +0.029 — -0.12
15+ mph 0——— -0.019 — -0.06
Rain or snow (outdoors) Weather compare everyone →
Dry 1 +0.735 100% 10.0 +0.051 — 0.01
Rain or snow 0——— -0.042 — 0.01
Score Game state compare everyone →
Trailing 9+ 0——— -0.045 — 0.06
Trailing 1–8 34 +0.243 47% 7.9 +0.065 5/34 0.05
Tied 10 -0.648 30% 4.1 +0.082 — 0.09
Leading 1–8 0——— +0.115 — -0.21
Leading 9+ 7 +0.829 57% 13.9 +0.118 — 0.03
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.057 — 0.05
Win prob 20–80% 44 +0.040 43% 7.0 +0.081 23/34 0.08
Win prob over 80% 7 +0.829 57% 13.9 +0.136 — 0.03
Quarter Game state compare everyone →
Q1 8 +0.281 62% 6.8 +0.013 — -0.05
Q2 11 -0.380 36% 4.7 +0.119 — -0.06
Q3 10 +0.612 30% 13.7 +0.015 — -0.06
Q4 22 +0.154 50% 7.4 +0.048 — 0.05
OT 0——— +0.119 — —
Two-minute Game state compare everyone →
Last 2 min of half 9 +0.269 44% 3.8 +0.076 — 0.03
Rest of game 42 +0.123 45% 8.8 +0.050 13/34 0.03
Down Situation compare everyone →
1st down 15 +0.160 47% 6.1 +0.104 — 0.19
2nd down 23 -0.146 48% 6.4 +0.079 — 0.04
3rd down 13 +0.658 38% 12.8 -0.026 — 0.11
4th down 0——— -0.151 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.029 — -0.29
3rd & 4–6 3 +1.715 67% 23.3 -0.005 — -0.12
3rd & 7+ 10 +0.340 30% 9.6 -0.058 — -0.22
Field position Situation compare everyone →
Own 20 and in 6 -0.230 50% 5.3 +0.079 — -0.02
Own 50–21 25 +0.573 40% 11.3 +0.037 — 0.11
Opp 21–49 12 -0.726 42% 4.2 +0.070 — 0.08
Red zone (opp 20 in) 8 +0.419 62% 5.0 +0.061 — 0.01
Formation Style compare everyone →
Shotgun 40 +0.118 45% 8.3 +0.035 13/34 -0.00
Under center 11 +0.258 45% 6.5 +0.146 — -0.00
Tempo Style compare everyone →
Huddle 46 +0.135 43% 8.0 +0.044 10/34 -0.09
No huddle 5 +0.274 60% 7.4 +0.123 — -0.09
Yards to go Situation compare everyone →
1–3 to go 1 +0.213 100% 5.0 +0.065 — -0.07
4–6 to go 8 +0.479 62% 11.8 +0.040 — -0.02
7–10 to go 33 -0.042 36% 7.2 +0.077 29/34 -0.01
11+ to go 9 +0.547 56% 7.8 -0.038 — 0.03
Pass, sack or scramble Passing compare everyone →
Pass 47 +0.363 49% 9.0 +0.161 2/34 0.66
Sack 3 -3.005 0% -6.3 -1.851 — 0.21
Scramble 1 -0.450 0% 2.0 +0.477 — 0.27
Pass depth Passing compare everyone →
Behind the line 4 -0.322 25% 1.8 -0.119 — 0.19
Short (0–9) 27 +0.308 52% 7.3 +0.119 — 0.01
Intermediate (10–19) 9 +0.108 56% 9.3 +0.352 — 0.16
Deep (20+) 7 +1.293 43% 19.3 +0.414 — 0.18
Pass direction Passing compare everyone →
Left 22 +0.019 41% 4.5 +0.175 — 0.11
Middle 4 +0.600 50% 20.8 +0.264 — 0.10
Right 21 +0.677 57% 11.4 +0.094 — 0.08
Pressure Defense (NGS) compare everyone →
Clean pocket 38 +0.190 50% 7.7 +0.232 22/34 0.04
Pressured 9 +1.093 44% 14.3 -0.018 — 0.04
Man / zone Defense (NGS) compare everyone →
Man 16 +0.113 44% 6.1 +0.159 — 0.01
Zone 31 +0.491 52% 10.5 +0.161 1/34 0.01
Coverage shell Defense (NGS) compare everyone →
Cover 0 0——— +0.123 — —
Cover 1 15 +0.170 47% 6.5 +0.172 — -0.05
2-Man 1 -0.744 0% 0.0 +0.084 — —
Cover 2 5 +2.676 80% 24.4 +0.162 — -0.18
Cover 3 11 -0.230 27% 4.6 +0.167 — -0.07
Cover 4 6 +0.675 67% 17.8 +0.175 — -0.01
Cover 6 9 +0.037 56% 4.9 +0.132 — -0.20
Prevent 0——— -0.125 — —
Time to throw Passing compare everyone →
Quick (under 2.5s) 20 -0.144 50% 4.5 +0.149 — 0.12
Normal (2.5–3.5s) 24 +0.920 54% 13.9 +0.217 — 0.07
Long (3.5s+) 3 -0.721 0% 0.0 +0.065 — 0.07
Offensive personnel Scheme (NGS) compare everyone →
11 34 +0.247 44% 8.8 +0.052 3/34 0.07
12 13 -0.330 38% 4.6 +0.032 — 0.04
21 1 +1.222 100% 8.0 +0.081 — -0.07
13 0——— +0.270 — —
22 0——— +0.090 — —
10 0——— +0.098 — —
Other 3 +0.748 67% 12.3 +0.010 — -0.08

By season

SeasonTeamDropbacksEPA/playTotal EPASuccessYds/play CPOEComp %aDOTSack rate
2021DAL 51+0.149 +7.645.1%7.94 -3.563.8%9.05.9%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.