Cooper Rush

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2026 ATL2 2239229145 2200 ✓ matches
2025 BAL4 3452303041 4-40 ✓ matches
2024 DAL12 1873081,84412513 26180 not checked
2023 DAL7 1824144011 12-50 not checked
2022 DAL8 941621,051537 960 not checked
2021 DAL4 3047422313 9-80 not checked
2017 DAL2 132000 2130 not checked

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
1
qualifying bar 106
EPA/play
-5.581
not ranked · lg -0.046
Success rate
0.0%
not ranked · lg 41.5%
Yards/play
0.00
not ranked · lg 4.28
Explosive rate
0.0%
not ranked · lg 10.0%
Turnover rate
100.0%
not ranked · lg 0.6%
TD rate
0.0%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 -5.581 0% 0.0 -0.061 — 0.01
Away 0——— -0.034 — -0.00
Neutral site 0——— +0.003 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.045 — 0.32
Normal (6–8 days) 1 -5.581 0% 0.0 -0.049 — -0.14
Extra rest (9–12 days) 0——— -0.061 — -0.03
Off a bye (13+ days) 0——— +0.008 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.077 — 0.00
Outdoors 1 -5.581 0% 0.0 -0.031 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— -0.033 — 0.08
40–59°F 0——— +0.012 — -0.04
60–79°F 1 -5.581 0% 0.0 -0.062 — 0.02
80°F+ 0——— -0.024 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.020 — 0.07
10–14 mph 0——— -0.060 — 0.12
15+ mph 1 -5.581 0% 0.0 -0.032 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 1 -5.581 0% 0.0 -0.030 — —
Rain or snow 0——— -0.036 — —
Score Game state compare everyone →
Trailing 9+ 1 -5.581 0% 0.0 -0.057 — 0.01
Trailing 1–8 0——— -0.053 — 0.02
Tied 0——— -0.029 — 0.10
Leading 1–8 0——— -0.036 — 0.00
Leading 9+ 0——— -0.060 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 1 -5.581 0% 0.0 -0.035 — 0.13
Win prob 20–80% 0——— -0.040 — -0.05
Win prob over 80% 0——— -0.068 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.046 — 0.09
Q2 0——— -0.018 — -0.04
Q3 1 -5.581 0% 0.0 -0.037 — 0.12
Q4 0——— -0.082 — -0.02
OT 0——— -0.076 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.055 — —
Rest of game 1 -5.581 0% 0.0 -0.046 — —
Down Situation compare everyone →
1st down 1 -5.581 0% 0.0 -0.069 — 0.02
2nd down 0——— -0.048 — -0.03
3rd down 0——— -0.027 — -0.14
4th down 0——— +0.448 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.052 — —
3rd & 4–6 0——— -0.084 — —
3rd & 7+ 0——— -0.324 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.109 — 0.05
Own 50–21 0——— -0.058 — -0.01
Opp 21–49 1 -5.581 0% 0.0 -0.028 — 0.07
Red zone (opp 20 in) 0——— -0.018 — 0.06
Formation Style compare everyone →
Shotgun 0——— -0.051 — 0.03
Under center 1 -5.581 0% 0.0 -0.043 — 0.03
Tempo Style compare everyone →
Huddle 1 -5.581 0% 0.0 -0.050 — 0.03
No huddle 0——— -0.006 — 0.03
Yards to go Situation compare everyone →
1–3 to go 0——— +0.088 — 0.12
4–6 to go 0——— -0.005 — -0.02
7–10 to go 1 -5.581 0% 0.0 -0.090 — -0.06
11+ to go 0——— -0.165 — —
Run direction Running compare everyone →
Left 0——— -0.043 — 0.04
Middle 0——— -0.042 — 0.16
Right 0——— -0.010 — 0.11
Run gap Running compare everyone →
Outside (end) 0——— +0.044 — -0.03
Off tackle 0——— -0.046 — -0.00
Inside (guard) 0——— -0.065 — 0.11
Up the middle 0——— -0.042 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 0——— -0.034 — 0.13
7 in the box 1 -5.581 0% 0.0 -0.062 — -0.02
Stacked box (8+) 0——— -0.049 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 1 -5.581 0% 0.0 -0.040 — -0.21
No motion 0——— -0.054 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.064 — —
Not an RPO 1 -5.581 0% 0.0 -0.044 — —
Offensive personnel Scheme (NGS) compare everyone →
11 0——— -0.028 — -0.10
12 0——— -0.063 — 0.07
21 0——— -0.057 — 0.09
13 1 -5.581 0% 0.0 -0.057 — -0.10
22 0——— -0.025 — —
10 0——— -0.059 — —
Other 0——— -0.203 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2025BAL 1-5.581 -5.60.0%0.00 0.0%0.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.