Cooper Kupp

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 SEA6 000000 000 25161791 1 differ (Targets 25 vs 24)
2025 SEA16 010010 000 70475932 ✓ matches
2025 playoffs SEA3 000000 000 23151571
2024 LA12 000000 2100 100677106 not checked
2024 playoffs LA2 000000 000 86900
2023 LA12 000000 1-30 95597375 not checked
2023 playoffs LA1 000000 000 95270
2022 LA9 010000 9521 98758126 not checked
2021 LA17 010000 4180 1911451,94716 not checked
2021 playoffs LA4 010000 250 42334786
2020 LA15 000000 4330 124929743 not checked
2020 playoffs LA1 000000 000 94780
2019 LA16 010000 240 134941,16110 not checked
2018 LA8 000000 4250 55405666 not checked
2017 LA15 010000 000 94628695 not checked
2017 playoffs LA1 000000 000 138691

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Designed runs
2
qualifying bar 106
EPA/play
+0.108
not ranked · lg -0.056
Success rate
50.0%
not ranked · lg 41.1%
Yards/play
5.00
not ranked · lg 4.33
Explosive rate
0.0%
not ranked · lg 10.7%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
0.0%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 0——— -0.069 — 0.01
Away 2 +0.108 50% 5.0 -0.042 — -0.00
Neutral site 0——— -0.070 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.075 — 0.32
Normal (6–8 days) 0——— -0.052 — -0.14
Extra rest (9–12 days) 0——— -0.038 — -0.03
Off a bye (13+ days) 0——— -0.098 — —
Indoors / outdoors Weather compare everyone →
Indoors 2 +0.108 50% 5.0 -0.047 — 0.00
Outdoors 0——— -0.060 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— -0.060 — 0.08
40–59°F 0——— -0.086 — -0.04
60–79°F 0——— -0.048 — 0.02
80°F+ 0——— -0.060 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.062 — 0.07
10–14 mph 0——— -0.057 — 0.12
15+ mph 0——— -0.091 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 0——— -0.061 — —
Rain or snow 0——— -0.048 — —
Score Game state compare everyone →
Trailing 9+ 1 -0.478 0% 1.0 -0.070 — 0.01
Trailing 1–8 0——— -0.045 — 0.02
Tied 1 +0.693 100% 9.0 -0.050 — 0.10
Leading 1–8 0——— -0.068 — 0.00
Leading 9+ 0——— -0.052 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 1 -0.478 0% 1.0 -0.073 — 0.13
Win prob 20–80% 1 +0.693 100% 9.0 -0.047 — -0.05
Win prob over 80% 0——— -0.071 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.053 — 0.09
Q2 1 +0.693 100% 9.0 -0.037 — -0.04
Q3 1 -0.478 0% 1.0 -0.047 — 0.12
Q4 0——— -0.082 — -0.02
OT 0——— -0.172 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.024 — —
Rest of game 2 +0.108 50% 5.0 -0.058 — —
Down Situation compare everyone →
1st down 1 -0.478 0% 1.0 -0.085 — 0.02
2nd down 1 +0.693 100% 9.0 -0.055 — -0.03
3rd down 0——— -0.001 — -0.14
4th down 0——— +0.452 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.057 — —
3rd & 4–6 0——— -0.069 — —
3rd & 7+ 0——— -0.181 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.098 — 0.05
Own 50–21 0——— -0.066 — -0.01
Opp 21–49 1 +0.693 100% 9.0 -0.054 — 0.07
Red zone (opp 20 in) 1 -0.478 0% 1.0 -0.016 — 0.06
Formation Style compare everyone →
Shotgun 0——— -0.048 — 0.03
Under center 2 +0.108 50% 5.0 -0.064 — 0.03
Tempo Style compare everyone →
Huddle 2 +0.108 50% 5.0 -0.067 — 0.03
No huddle 0——— +0.044 — 0.03
Yards to go Situation compare everyone →
1–3 to go 1 +0.693 100% 9.0 +0.077 — 0.12
4–6 to go 0——— -0.011 — -0.02
7–10 to go 1 -0.478 0% 1.0 -0.097 — -0.06
11+ to go 0——— -0.172 — —
Run direction Running compare everyone →
Left 1 +0.693 100% 9.0 -0.027 — 0.04
Middle 0——— -0.040 — 0.16
Right 1 -0.478 0% 1.0 -0.037 — 0.11
Run gap Running compare everyone →
Outside (end) 2 +0.108 50% 5.0 +0.008 — -0.03
Off tackle 0——— -0.051 — -0.00
Inside (guard) 0——— -0.050 — 0.11
Up the middle 0——— -0.040 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 0——— -0.050 — 0.13
7 in the box 2 +0.108 50% 5.0 -0.081 — -0.02
Stacked box (8+) 0——— -0.003 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 2 +0.108 50% 5.0 -0.072 — -0.21
No motion 0——— -0.040 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.031 — —
Not an RPO 2 +0.108 50% 5.0 -0.058 — —
Offensive personnel Scheme (NGS) compare everyone →
11 2 +0.108 50% 5.0 -0.055 — -0.10
12 0——— -0.057 — 0.07
21 0——— -0.086 — 0.09
13 0——— -0.102 — -0.10
22 0——— -0.141 — —
10 0——— +0.005 — —
Other 0——— +0.215 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2024LA 2+0.108 +0.250.0%5.00 0.0%50.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.