Cooper Kupp

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD TgtRecRec ydsTD vs ESPN
2026 SEA6 000000 000 25161791 1 differ (Targets 25 vs 24)
2025 SEA16 010010 000 70475932 ✓ matches
2025 playoffs SEA3 000000 000 23151571
2024 LA12 000000 2100 100677106 not checked
2024 playoffs LA2 000000 000 86900
2023 LA12 000000 1-30 95597375 not checked
2023 playoffs LA1 000000 000 95270
2022 LA9 010000 9521 98758126 not checked
2021 LA17 010000 4180 1911451,94716 not checked
2021 playoffs LA4 010000 250 42334786
2020 LA15 000000 4330 124929743 not checked
2020 playoffs LA1 000000 000 94780
2019 LA16 010000 240 134941,16110 not checked
2018 LA8 000000 4250 55405666 not checked
2017 LA15 010000 000 94628695 not checked
2017 playoffs LA1 000000 000 138691

Official scoring from play-by-play. Regular-season totals for 2025, 2026 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushingReceiving Seasons to Weeks to
Dropbacks
1
qualifying bar 238
EPA/play
-5.370
not ranked · lg +0.056
Success rate
0.0%
not ranked · lg 45.6%
Yards/play
0.00
not ranked · lg 6.19
Explosive rate
0.0%
not ranked · lg 9.3%
CPOE
-65.1
not ranked · lg +0.5
Completion %
0.0%
not ranked · lg 64.6%
Air yards/att
9.0
not ranked · lg 7.8
Sack rate
0.0%
not ranked · lg 6.5%
Turnover rate
100.0%
not ranked · lg 2.6%
TD rate
0.0%
not ranked · lg 4.3%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Notable in 2025

His biggest gaps between one situation and the rest of his plays, beyond the league's own gap there (|z| ≥ 2.5). Many splits get checked, so some of these are luck; the badge says whether that kind of split repeats year to year.

Every split

EPA per dropback in each situation, the league in the same situation, and his rank among qualified players with at least 30 dropbacks there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDropbacksEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 1 -5.370 0% 0.0 +0.069 — 0.04
Away 0——— +0.044 — 0.01
Neutral site 0——— +0.052 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— +0.109 — 0.09
Normal (6–8 days) 1 -5.370 0% 0.0 +0.042 — 0.03
Extra rest (9–12 days) 0——— +0.079 — -0.00
Off a bye (13+ days) 0——— +0.100 — -0.07
Indoors / outdoors Weather compare everyone →
Indoors 0——— +0.044 — 0.01
Outdoors 1 -5.370 0% 0.0 +0.063 — 0.01
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— +0.051 — 0.00
40–59°F 1 -5.370 0% 0.0 +0.033 — 0.00
60–79°F 0——— +0.094 — -0.13
80°F+ 0——— +0.059 — 0.01
Wind (outdoors) Weather compare everyone →
0–9 mph 1 -5.370 0% 0.0 +0.076 — -0.06
10–14 mph 0——— +0.052 — -0.12
15+ mph 0——— -0.019 — -0.06
Rain or snow (outdoors) Weather compare everyone →
Dry 1 -5.370 0% 0.0 +0.063 — 0.01
Rain or snow 0——— +0.050 — 0.01
Score Game state compare everyone →
Trailing 9+ 0——— -0.033 — 0.06
Trailing 1–8 0——— +0.087 — 0.05
Tied 0——— +0.023 — 0.09
Leading 1–8 0——— +0.106 — -0.21
Leading 9+ 1 -5.370 0% 0.0 +0.157 — 0.03
Win probability Game state compare everyone →
Win prob under 20% 0——— -0.032 — 0.05
Win prob 20–80% 0——— +0.069 — 0.08
Win prob over 80% 1 -5.370 0% 0.0 +0.143 — 0.03
Quarter Game state compare everyone →
Q1 0——— +0.068 — -0.05
Q2 1 -5.370 0% 0.0 +0.065 — -0.06
Q3 0——— +0.069 — -0.06
Q4 0——— +0.026 — 0.05
OT 0——— +0.214 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— +0.075 — 0.03
Rest of game 1 -5.370 0% 0.0 +0.053 — 0.03
Down Situation compare everyone →
1st down 1 -5.370 0% 0.0 +0.114 — 0.19
2nd down 0——— +0.076 — 0.04
3rd down 0——— -0.052 — 0.11
4th down 0——— +0.122 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— -0.034 — -0.29
3rd & 4–6 0——— -0.012 — -0.12
3rd & 7+ 0——— -0.079 — -0.22
Field position Situation compare everyone →
Own 20 and in 0——— +0.060 — -0.02
Own 50–21 0——— +0.051 — 0.11
Opp 21–49 1 -5.370 0% 0.0 +0.081 — 0.08
Red zone (opp 20 in) 0——— +0.019 — 0.01
Formation Style compare everyone →
Shotgun 0——— +0.037 — -0.00
Under center 1 -5.370 0% 0.0 +0.147 — -0.00
Tempo Style compare everyone →
Huddle 1 -5.370 0% 0.0 +0.059 — -0.09
No huddle 0——— +0.037 — -0.09
Yards to go Situation compare everyone →
1–3 to go 0——— +0.046 — -0.07
4–6 to go 0——— +0.042 — -0.02
7–10 to go 1 -5.370 0% 0.0 +0.085 — -0.01
11+ to go 0——— -0.042 — 0.03
Pass, sack or scramble Passing compare everyone →
Pass 1 -5.370 0% 0.0 +0.163 — 0.66
Sack 0——— -1.741 — 0.21
Scramble 0——— +0.479 — 0.27
Pass depth Passing compare everyone →
Behind the line 0——— -0.186 — 0.19
Short (0–9) 1 -5.370 0% 0.0 +0.123 — 0.01
Intermediate (10–19) 0——— +0.393 — 0.16
Deep (20+) 0——— +0.443 — 0.18
Pass direction Passing compare everyone →
Left 0——— +0.156 — 0.11
Middle 0——— +0.279 — 0.10
Right 1 -5.370 0% 0.0 +0.111 — 0.08
Play action Scheme (FTN) compare everyone →
Play action 1 -5.370 0% 0.0 +0.136 — -0.03
No play action 0——— +0.032 — -0.03
In / out of pocket Scheme (FTN) compare everyone →
In pocket 0——— +0.070 — 0.06
Out of pocket 1 -5.370 0% 0.0 +0.003 — 0.06
Blitz Defense (FTN) compare everyone →
Blitzed 0——— +0.048 — -0.15
No blitz 1 -5.370 0% 0.0 +0.060 — -0.15
Pass rushers Defense (FTN) compare everyone →
3 or fewer rushers 0——— +0.148 — —
4 rushers 1 -5.370 0% 0.0 +0.049 — -0.27
5 rushers 0——— +0.076 — -0.05
6+ rushers 0——— +0.030 — 0.15
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 1 -5.370 0% 0.0 +0.047 — 0.13
7 in the box 0——— +0.083 — 0.11
Stacked box (8+) 0——— +0.097 — —
Screen Scheme (FTN) compare everyone →
Screen 0——— -0.040 — -0.11
Not a screen 1 -5.370 0% 0.0 +0.064 — -0.11
Pre-snap motion Scheme (FTN) compare everyone →
Motion 0——— +0.082 — 0.02
No motion 1 -5.370 0% 0.0 +0.027 — 0.02
RPO Scheme (FTN) compare everyone →
RPO 0——— +0.068 — —
Not an RPO 1 -5.370 0% 0.0 +0.056 — —
Pressure Defense (NGS) compare everyone →
Clean pocket 1 -5.370 0% 0.0 +0.273 — 0.04
Pressured 0——— -0.454 — 0.04
Man / zone Defense (NGS) compare everyone →
Man 0——— +0.077 — 0.01
Zone 1 -5.370 0% 0.0 +0.047 — 0.01
Coverage shell Defense (NGS) compare everyone →
Cover 0 0——— +0.112 — —
Cover 1 0——— +0.072 — -0.05
2-Man 0——— +0.077 — —
Cover 2 0——— +0.021 — -0.18
Cover 3 1 -5.370 0% 0.0 +0.070 — -0.07
Cover 4 0——— +0.080 — -0.01
Cover 6 0——— -0.004 — -0.20
Cover 9 0——— -0.006 — —
Combo 0——— +0.034 — —
Blown coverage 0——— +0.293 — —
Time to throw Passing compare everyone →
Quick (under 2.5s) 0——— +0.165 — 0.12
Normal (2.5–3.5s) 0——— +0.220 — 0.07
Long (3.5s+) 1 -5.370 0% 0.0 +0.023 — 0.07
Offensive personnel Scheme (NGS) compare everyone →
11 1 -5.370 0% 0.0 +0.050 — 0.07
12 0——— +0.075 — 0.04
21 0——— -0.020 — -0.07
13 0——— +0.130 — —
22 0——— -0.218 — —
10 0——— +0.056 — —
Other 0——— +0.044 — -0.08

By season

SeasonTeamDropbacksEPA/playTotal EPASuccessYds/play CPOEComp %aDOTSack rate
2025SEA 1-5.370 -5.40.0%0.00 -65.10.0%9.00.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.