Tim Boyle

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2024 MIA/NYG3 2750276112 390 not checked
2023 NYJ3 4877360149 450 not checked
2022 CHI1 2833020 2-20 not checked
2021 DET4 6194526360 2130 not checked
2020 GB8 000001 13-90 not checked
2019 GB3 3415000 5-70 not checked

Official scoring from play-by-play.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
4
qualifying bar 106
EPA/play
+0.673
not ranked · lg -0.081
Success rate
75.0%
not ranked · lg 39.5%
Yards/play
1.25
not ranked · lg 4.14
Explosive rate
0.0%
not ranked · lg 10.2%
Turnover rate
0.0%
not ranked · lg 0.7%
TD rate
0.0%
not ranked · lg 3.4%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 3 +0.206 67% 1.3 -0.073 — 0.01
Away 1 +2.073 100% 1.0 -0.091 — -0.00
Neutral site 0——— -0.048 — —
Rest days Setting compare everyone →
Short week (≤5 days) 2 -0.415 50% 1.0 -0.042 — 0.32
Normal (6–8 days) 1 +2.073 100% 1.0 -0.086 — -0.14
Extra rest (9–12 days) 1 +1.449 100% 2.0 -0.026 — -0.03
Off a bye (13+ days) 0——— -0.036 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.092 — 0.00
Outdoors 4 +0.673 75% 1.2 -0.076 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— -0.095 — 0.08
40–59°F 4 +0.673 75% 1.2 -0.074 — -0.04
60–79°F 0——— -0.084 — 0.02
80°F+ 0——— -0.045 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 2 +1.761 100% 1.5 -0.065 — 0.07
10–14 mph 2 -0.415 50% 1.0 -0.098 — 0.12
15+ mph 0——— -0.111 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 4 +0.673 75% 1.2 -0.067 — —
Rain or snow 0——— -0.145 — —
Score Game state compare everyone →
Trailing 9+ 2 +1.343 100% 1.5 -0.050 — 0.01
Trailing 1–8 2 +0.003 50% 1.0 -0.081 — 0.02
Tied 0——— -0.076 — 0.10
Leading 1–8 0——— -0.100 — 0.00
Leading 9+ 0——— -0.089 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 2 +1.343 100% 1.5 -0.068 — 0.13
Win prob 20–80% 2 +0.003 50% 1.0 -0.074 — -0.05
Win prob over 80% 0——— -0.105 — -0.09
Quarter Game state compare everyone →
Q1 1 -1.443 0% 0.0 -0.067 — 0.09
Q2 1 +1.449 100% 2.0 -0.062 — -0.04
Q3 0——— -0.078 — 0.12
Q4 2 +1.343 100% 1.5 -0.112 — -0.02
OT 0——— -0.220 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.081 — —
Rest of game 4 +0.673 75% 1.2 -0.081 — —
Down Situation compare everyone →
1st down 1 -1.443 0% 0.0 -0.110 — 0.02
2nd down 0——— -0.075 — -0.03
3rd down 1 +0.613 100% 2.0 -0.055 — -0.14
4th down 2 +1.761 100% 1.5 +0.478 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 1 +0.613 100% 2.0 -0.017 — —
3rd & 4–6 0——— -0.030 — —
3rd & 7+ 0——— -0.221 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.178 — 0.05
Own 50–21 1 -1.443 0% 0.0 -0.096 — -0.01
Opp 21–49 2 +1.343 100% 1.5 -0.074 — 0.07
Red zone (opp 20 in) 1 +1.449 100% 2.0 -0.001 — 0.06
Formation Style compare everyone →
Shotgun 0——— -0.080 — 0.03
Under center 4 +0.673 75% 1.2 -0.082 — 0.03
Tempo Style compare everyone →
Huddle 3 +0.693 67% 1.0 -0.089 — 0.03
No huddle 1 +0.613 100% 2.0 +0.027 — 0.03
Yards to go Situation compare everyone →
1–3 to go 3 +1.378 100% 1.7 +0.056 — 0.12
4–6 to go 0——— -0.030 — -0.02
7–10 to go 1 -1.443 0% 0.0 -0.124 — -0.06
11+ to go 0——— -0.207 — —
Run direction Running compare everyone →
Left 0——— -0.060 — 0.04
Middle 3 +1.378 100% 1.7 -0.065 — 0.16
Right 0——— -0.058 — 0.11
Run gap Running compare everyone →
Outside (end) 0——— -0.014 — -0.03
Off tackle 0——— -0.109 — -0.00
Inside (guard) 0——— -0.057 — 0.11
Up the middle 3 +1.378 100% 1.7 -0.065 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 0——— -0.064 — 0.13
7 in the box 4 +0.673 75% 1.2 -0.086 — -0.02
Stacked box (8+) 0——— -0.107 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 2 +0.315 50% 0.5 -0.087 — -0.21
No motion 2 +1.031 100% 2.0 -0.075 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.065 — —
Not an RPO 4 +0.673 75% 1.2 -0.083 — —
Offensive personnel Scheme (NGS) compare everyone →
11 2 +1.031 100% 2.0 -0.062 — -0.10
12 0——— -0.123 — 0.07
21 0——— -0.037 — 0.09
13 2 +0.315 50% 0.5 -0.126 — -0.10
22 0——— -0.001 — —
10 0——— -0.049 — —
Other 0——— -0.048 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2023NYJ 4+0.673 +2.775.0%1.25 0.0%75.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.