John Wolford

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2022 LA2 3862390137 8320 not checked
2021 LA2 145011 2-10 not checked
2020 LA1 2238231012 6560 not checked
2020 playoffs LA1 3629001 120

Official scoring from play-by-play.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
3
qualifying bar 106
EPA/play
+1.384
not ranked · lg -0.044
Success rate
66.7%
not ranked · lg 41.8%
Yards/play
6.00
not ranked · lg 4.44
Explosive rate
33.3%
not ranked · lg 11.1%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
0.0%
not ranked · lg 3.4%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 3 +1.384 67% 6.0 -0.060 — 0.01
Away 0——— -0.027 — -0.00
Neutral site 0——— -0.043 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.025 — 0.32
Normal (6–8 days) 3 +1.384 67% 6.0 -0.040 — -0.14
Extra rest (9–12 days) 0——— -0.045 — -0.03
Off a bye (13+ days) 0——— -0.082 — —
Indoors / outdoors Weather compare everyone →
Indoors 3 +1.384 67% 6.0 -0.047 — 0.00
Outdoors 0——— -0.043 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— -0.047 — 0.08
40–59°F 0——— -0.064 — -0.04
60–79°F 0——— -0.056 — 0.02
80°F+ 0——— -0.162 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.070 — 0.07
10–14 mph 0——— -0.043 — 0.12
15+ mph 0——— -0.046 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 0——— -0.043 — —
Rain or snow 0——— -0.038 — —
Score Game state compare everyone →
Trailing 9+ 0——— +0.025 — 0.01
Trailing 1–8 1 +3.269 100% 14.0 -0.019 — 0.02
Tied 2 +0.442 50% 2.0 -0.085 — 0.10
Leading 1–8 0——— -0.052 — 0.00
Leading 9+ 0——— -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 0——— +0.023 — 0.13
Win prob 20–80% 3 +1.384 67% 6.0 -0.042 — -0.05
Win prob over 80% 0——— -0.081 — -0.09
Quarter Game state compare everyone →
Q1 2 +0.442 50% 2.0 -0.081 — 0.09
Q2 0——— -0.004 — -0.04
Q3 0——— -0.008 — 0.12
Q4 1 +3.269 100% 14.0 -0.079 — -0.02
OT 0——— -0.111 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.044 — —
Rest of game 3 +1.384 67% 6.0 -0.044 — —
Down Situation compare everyone →
1st down 1 -0.363 0% 0.0 -0.072 — 0.02
2nd down 0——— -0.028 — -0.03
3rd down 1 +1.246 100% 4.0 +0.025 — -0.14
4th down 1 +3.269 100% 14.0 +0.129 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 1 +1.246 100% 4.0 +0.062 — —
3rd & 4–6 0——— -0.031 — —
3rd & 7+ 0——— -0.102 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.112 — 0.05
Own 50–21 0——— -0.045 — -0.01
Opp 21–49 3 +1.384 67% 6.0 -0.048 — 0.07
Red zone (opp 20 in) 0——— +0.008 — 0.06
Formation Style compare everyone →
Shotgun 2 +0.442 50% 2.0 -0.021 — 0.03
Under center 1 +3.269 100% 14.0 -0.063 — 0.03
Tempo Style compare everyone →
Huddle 3 +1.384 67% 6.0 -0.052 — 0.03
No huddle 0——— +0.048 — 0.03
Yards to go Situation compare everyone →
1–3 to go 2 +2.257 100% 9.0 +0.067 — 0.12
4–6 to go 0——— +0.034 — -0.02
7–10 to go 1 -0.363 0% 0.0 -0.090 — -0.06
11+ to go 0——— -0.077 — —
Run direction Running compare everyone →
Left 1 +3.269 100% 14.0 -0.027 — 0.04
Middle 0——— -0.039 — 0.16
Right 1 +1.246 100% 4.0 -0.013 — 0.11
Run gap Running compare everyone →
Outside (end) 2 +2.257 100% 9.0 +0.052 — -0.03
Off tackle 0——— -0.067 — -0.00
Inside (guard) 0——— -0.041 — 0.11
Up the middle 0——— -0.039 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 2 +0.442 50% 2.0 -0.026 — 0.13
7 in the box 1 +3.269 100% 14.0 -0.060 — -0.02
Stacked box (8+) 0——— -0.061 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 2 +2.257 100% 9.0 -0.032 — -0.21
No motion 1 -0.363 0% 0.0 -0.053 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 2 +0.442 50% 2.0 -0.067 — —
Not an RPO 1 +3.269 100% 14.0 -0.042 — —
Offensive personnel Scheme (NGS) compare everyone →
11 3 +1.384 67% 6.0 -0.024 — -0.10
12 0——— -0.075 — 0.07
21 0——— -0.014 — 0.09
13 0——— -0.058 — -0.10
22 0——— -0.038 — —
10 0——— +0.096 — —
Other 0——— -0.107 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2022LA 3+1.384 +4.266.7%6.00 33.3%66.7%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.