Trace McSorley

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2022 ARI5 4583412053 15610 not checked
2020 BAL2 31090100 5170 not checked
2019 BAL1 000000 110 not checked

Official scoring from play-by-play.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
9
qualifying bar 106
EPA/play
-0.795
not ranked · lg -0.044
Success rate
22.2%
not ranked · lg 41.8%
Yards/play
3.22
not ranked · lg 4.44
Explosive rate
0.0%
not ranked · lg 11.1%
Turnover rate
11.1%
not ranked · lg 0.6%
TD rate
0.0%
not ranked · lg 3.4%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 6 -1.053 17% 1.7 -0.060 — 0.01
Away 2 -0.438 0% 6.5 -0.027 — -0.00
Neutral site 1 +0.036 100% 6.0 -0.043 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.025 — 0.32
Normal (6–8 days) 8 -0.865 25% 3.5 -0.040 — -0.14
Extra rest (9–12 days) 0——— -0.045 — -0.03
Off a bye (13+ days) 0——— -0.082 — —
Indoors / outdoors Weather compare everyone →
Indoors 1 -0.235 0% 1.0 -0.047 — 0.00
Outdoors 8 -0.865 25% 3.5 -0.043 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 1 -0.302 0% 8.0 -0.047 — 0.08
40–59°F 1 -0.574 0% 5.0 -0.064 — -0.04
60–79°F 0——— -0.056 — 0.02
80°F+ 0——— -0.162 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 2 -0.438 0% 6.5 -0.070 — 0.07
10–14 mph 0——— -0.043 — 0.12
15+ mph 0——— -0.046 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 7 -0.994 14% 3.1 -0.043 — —
Rain or snow 1 +0.036 100% 6.0 -0.038 — —
Score Game state compare everyone →
Trailing 9+ 3 -0.258 33% 4.0 +0.025 — 0.01
Trailing 1–8 2 -0.514 0% 1.5 -0.019 — 0.02
Tied 1 -0.356 0% 4.0 -0.085 — 0.10
Leading 1–8 3 -1.667 33% 3.3 -0.052 — 0.00
Leading 9+ 0——— -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 3 -0.258 33% 4.0 +0.023 — 0.13
Win prob 20–80% 4 -0.422 0% 3.8 -0.042 — -0.05
Win prob over 80% 2 -2.349 50% 1.0 -0.081 — -0.09
Quarter Game state compare everyone →
Q1 1 -0.202 0% 4.0 -0.081 — 0.09
Q2 1 -0.826 0% -1.0 -0.004 — -0.04
Q3 1 -0.302 0% 8.0 -0.008 — 0.12
Q4 6 -0.971 33% 3.0 -0.079 — -0.02
OT 0——— -0.111 — —
Two-minute Game state compare everyone →
Last 2 min of half 1 -0.235 0% 1.0 -0.044 — —
Rest of game 8 -0.865 25% 3.5 -0.044 — —
Down Situation compare everyone →
1st down 5 -0.317 20% 2.8 -0.072 — 0.02
2nd down 0——— -0.028 — -0.03
3rd down 4 -1.394 25% 3.8 +0.025 — -0.14
4th down 0——— +0.129 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 2 -2.349 50% 1.0 +0.062 — —
3rd & 4–6 0——— -0.031 — —
3rd & 7+ 2 -0.438 0% 6.5 -0.102 — —
Field position Situation compare everyone →
Own 20 and in 2 -0.591 0% 1.5 -0.112 — 0.05
Own 50–21 3 -0.134 33% 3.7 -0.045 — -0.01
Opp 21–49 4 -1.394 25% 3.8 -0.048 — 0.07
Red zone (opp 20 in) 0——— +0.008 — 0.06
Formation Style compare everyone →
Shotgun 7 -0.351 14% 3.9 -0.021 — 0.03
Under center 2 -2.349 50% 1.0 -0.063 — 0.03
Tempo Style compare everyone →
Huddle 8 -0.869 25% 3.1 -0.052 — 0.03
No huddle 1 -0.202 0% 4.0 +0.048 — 0.03
Yards to go Situation compare everyone →
1–3 to go 2 -2.349 50% 1.0 +0.067 — 0.12
4–6 to go 0——— +0.034 — -0.02
7–10 to go 5 -0.360 20% 3.0 -0.090 — -0.06
11+ to go 2 -0.329 0% 6.0 -0.077 — —
Run direction Running compare everyone →
Left 2 -0.388 0% 4.5 -0.027 — 0.04
Middle 4 -0.037 50% 3.2 -0.039 — 0.16
Right 2 -0.564 0% 3.5 -0.013 — 0.11
Run gap Running compare everyone →
Outside (end) 2 -0.514 0% 1.5 +0.052 — -0.03
Off tackle 1 -0.574 0% 5.0 -0.067 — -0.00
Inside (guard) 1 -0.302 0% 8.0 -0.041 — 0.11
Up the middle 4 -0.037 50% 3.2 -0.039 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 6 -0.272 17% 4.7 -0.026 — 0.13
7 in the box 1 -0.826 0% -1.0 -0.060 — -0.02
Stacked box (8+) 2 -2.349 50% 1.0 -0.061 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 2 -2.655 0% 2.0 -0.032 — -0.21
No motion 7 -0.264 29% 3.6 -0.053 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.067 — —
Not an RPO 9 -0.795 22% 3.2 -0.042 — —
Offensive personnel Scheme (NGS) compare everyone →
11 5 -0.404 20% 4.4 -0.024 — -0.10
12 2 +0.103 50% 3.0 -0.075 — 0.07
21 0——— -0.014 — 0.09
13 0——— -0.058 — -0.10
22 1 -5.107 0% 0.0 -0.038 — —
10 1 -0.235 0% 1.0 +0.096 — —
Other 0——— -0.107 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2022ARI 9-0.795 -7.222.2%3.22 0.0%11.1%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.