Chris Streveler

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2022 NYJ1 101590000 9540 not checked
2021 ARI2 6936002 360 not checked
2020 ARI2 1116105112 4150 not checked

Official scoring from play-by-play.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
5
qualifying bar 106
EPA/play
+0.246
not ranked · lg -0.044
Success rate
60.0%
not ranked · lg 41.8%
Yards/play
4.60
not ranked · lg 4.44
Explosive rate
20.0%
not ranked · lg 11.1%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
0.0%
not ranked · lg 3.4%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 5 +0.246 60% 4.6 -0.060 — 0.01
Away 0——— -0.027 — -0.00
Neutral site 0——— -0.043 — —
Rest days Setting compare everyone →
Short week (≤5 days) 5 +0.246 60% 4.6 -0.025 — 0.32
Normal (6–8 days) 0——— -0.040 — -0.14
Extra rest (9–12 days) 0——— -0.045 — -0.03
Off a bye (13+ days) 0——— -0.082 — —
Indoors / outdoors Weather compare everyone →
Indoors 0——— -0.047 — 0.00
Outdoors 5 +0.246 60% 4.6 -0.043 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— -0.047 — 0.08
40–59°F 5 +0.246 60% 4.6 -0.064 — -0.04
60–79°F 0——— -0.056 — 0.02
80°F+ 0——— -0.162 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.070 — 0.07
10–14 mph 0——— -0.043 — 0.12
15+ mph 5 +0.246 60% 4.6 -0.046 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 0——— -0.043 — —
Rain or snow 5 +0.246 60% 4.6 -0.038 — —
Score Game state compare everyone →
Trailing 9+ 5 +0.246 60% 4.6 +0.025 — 0.01
Trailing 1–8 0——— -0.019 — 0.02
Tied 0——— -0.085 — 0.10
Leading 1–8 0——— -0.052 — 0.00
Leading 9+ 0——— -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 5 +0.246 60% 4.6 +0.023 — 0.13
Win prob 20–80% 0——— -0.042 — -0.05
Win prob over 80% 0——— -0.081 — -0.09
Quarter Game state compare everyone →
Q1 0——— -0.081 — 0.09
Q2 0——— -0.004 — -0.04
Q3 2 -0.170 50% 3.5 -0.008 — 0.12
Q4 3 +0.524 67% 5.3 -0.079 — -0.02
OT 0——— -0.111 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.044 — —
Rest of game 5 +0.246 60% 4.6 -0.044 — —
Down Situation compare everyone →
1st down 3 +0.109 67% 5.0 -0.072 — 0.02
2nd down 1 -1.078 0% -2.0 -0.028 — -0.03
3rd down 1 +1.983 100% 10.0 +0.025 — -0.14
4th down 0——— +0.129 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 0——— +0.062 — —
3rd & 4–6 0——— -0.031 — —
3rd & 7+ 1 +1.983 100% 10.0 -0.102 — —
Field position Situation compare everyone →
Own 20 and in 1 +0.247 100% 6.0 -0.112 — 0.05
Own 50–21 1 -0.587 0% 1.0 -0.045 — -0.01
Opp 21–49 3 +0.524 67% 5.3 -0.048 — 0.07
Red zone (opp 20 in) 0——— +0.008 — 0.06
Formation Style compare everyone →
Shotgun 5 +0.246 60% 4.6 -0.021 — 0.03
Under center 0——— -0.063 — 0.03
Tempo Style compare everyone →
Huddle 5 +0.246 60% 4.6 -0.052 — 0.03
No huddle 0——— +0.048 — 0.03
Yards to go Situation compare everyone →
1–3 to go 1 -1.078 0% -2.0 +0.067 — 0.12
4–6 to go 0——— +0.034 — -0.02
7–10 to go 4 +0.578 75% 6.2 -0.090 — -0.06
11+ to go 0——— -0.077 — —
Run direction Running compare everyone →
Left 4 -0.188 50% 3.2 -0.027 — 0.04
Middle 1 +1.983 100% 10.0 -0.039 — 0.16
Right 0——— -0.013 — 0.11
Run gap Running compare everyone →
Outside (end) 4 -0.188 50% 3.2 +0.052 — -0.03
Off tackle 0——— -0.067 — -0.00
Inside (guard) 0——— -0.041 — 0.11
Up the middle 1 +1.983 100% 10.0 -0.039 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 1 -0.587 0% 1.0 -0.026 — 0.13
7 in the box 4 +0.455 75% 5.5 -0.060 — -0.02
Stacked box (8+) 0——— -0.061 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 2 +0.453 50% 4.0 -0.032 — -0.21
No motion 3 +0.109 67% 5.0 -0.053 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.067 — —
Not an RPO 5 +0.246 60% 4.6 -0.042 — —
Offensive personnel Scheme (NGS) compare everyone →
11 3 +0.548 67% 5.7 -0.024 — -0.10
12 2 -0.205 50% 3.0 -0.075 — 0.07
21 0——— -0.014 — 0.09
13 0——— -0.058 — -0.10
22 0——— -0.038 — —
10 0——— +0.096 — —
Other 0——— -0.107 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2022NYJ 5+0.246 +1.260.0%4.60 20.0%20.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.