Sam Ehlinger

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2022 IND4 641015733314 17870 not checked
2021 IND3 000000 390 not checked

Official scoring from play-by-play.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
5
qualifying bar 106
EPA/play
+0.044
not ranked · lg -0.044
Success rate
40.0%
not ranked · lg 41.8%
Yards/play
3.40
not ranked · lg 4.44
Explosive rate
20.0%
not ranked · lg 11.1%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
0.0%
not ranked · lg 3.4%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 3 -0.140 33% 1.0 -0.060 — 0.01
Away 2 +0.318 50% 7.0 -0.027 — -0.00
Neutral site 0——— -0.043 — —
Rest days Setting compare everyone →
Short week (≤5 days) 0——— -0.025 — 0.32
Normal (6–8 days) 5 +0.044 40% 3.4 -0.040 — -0.14
Extra rest (9–12 days) 0——— -0.045 — -0.03
Off a bye (13+ days) 0——— -0.082 — —
Indoors / outdoors Weather compare everyone →
Indoors 3 -0.140 33% 1.0 -0.047 — 0.00
Outdoors 2 +0.318 50% 7.0 -0.043 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 0——— -0.047 — 0.08
40–59°F 1 +1.301 100% 12.0 -0.064 — -0.04
60–79°F 1 -0.664 0% 2.0 -0.056 — 0.02
80°F+ 0——— -0.162 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 0——— -0.070 — 0.07
10–14 mph 2 +0.318 50% 7.0 -0.043 — 0.12
15+ mph 0——— -0.046 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 2 +0.318 50% 7.0 -0.043 — —
Rain or snow 0——— -0.038 — —
Score Game state compare everyone →
Trailing 9+ 2 +0.167 50% 6.0 +0.025 — 0.01
Trailing 1–8 2 +0.273 50% 1.5 -0.019 — 0.02
Tied 1 -0.664 0% 2.0 -0.085 — 0.10
Leading 1–8 0——— -0.052 — 0.00
Leading 9+ 0——— -0.076 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 1 +1.301 100% 12.0 +0.023 — 0.13
Win prob 20–80% 4 -0.271 25% 1.2 -0.042 — -0.05
Win prob over 80% 0——— -0.081 — -0.09
Quarter Game state compare everyone →
Q1 2 -0.815 0% 1.0 -0.081 — 0.09
Q2 0——— -0.004 — -0.04
Q3 2 +1.128 100% 7.5 -0.008 — 0.12
Q4 1 -0.409 0% 0.0 -0.079 — -0.02
OT 0——— -0.111 — —
Two-minute Game state compare everyone →
Last 2 min of half 0——— -0.044 — —
Rest of game 5 +0.044 40% 3.4 -0.044 — —
Down Situation compare everyone →
1st down 2 -0.688 0% 0.0 -0.072 — 0.02
2nd down 2 +0.318 50% 7.0 -0.028 — -0.03
3rd down 1 +0.956 100% 3.0 +0.025 — -0.14
4th down 0——— +0.129 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 1 +0.956 100% 3.0 +0.062 — —
3rd & 4–6 0——— -0.031 — —
3rd & 7+ 0——— -0.102 — —
Field position Situation compare everyone →
Own 20 and in 0——— -0.112 — 0.05
Own 50–21 0——— -0.045 — -0.01
Opp 21–49 3 +0.531 67% 5.7 -0.048 — 0.07
Red zone (opp 20 in) 2 -0.688 0% 0.0 +0.008 — 0.06
Formation Style compare everyone →
Shotgun 4 +0.296 50% 4.2 -0.021 — 0.03
Under center 1 -0.966 0% 0.0 -0.063 — 0.03
Tempo Style compare everyone →
Huddle 5 +0.044 40% 3.4 -0.052 — 0.03
No huddle 0——— +0.048 — 0.03
Yards to go Situation compare everyone →
1–3 to go 2 +0.273 50% 1.5 +0.067 — 0.12
4–6 to go 0——— +0.034 — -0.02
7–10 to go 3 -0.110 33% 4.7 -0.090 — -0.06
11+ to go 0——— -0.077 — —
Run direction Running compare everyone →
Left 3 +0.076 33% 4.7 -0.027 — 0.04
Middle 0——— -0.039 — 0.16
Right 1 +0.956 100% 3.0 -0.013 — 0.11
Run gap Running compare everyone →
Outside (end) 3 +0.616 67% 5.0 +0.052 — -0.03
Off tackle 0——— -0.067 — -0.00
Inside (guard) 1 -0.664 0% 2.0 -0.041 — 0.11
Up the middle 0——— -0.039 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 4 -0.185 25% 3.5 -0.026 — 0.13
7 in the box 1 +0.956 100% 3.0 -0.060 — -0.02
Stacked box (8+) 0——— -0.061 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 3 -0.140 33% 1.0 -0.032 — -0.21
No motion 2 +0.318 50% 7.0 -0.053 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.067 — —
Not an RPO 5 +0.044 40% 3.4 -0.042 — —
Offensive personnel Scheme (NGS) compare everyone →
11 4 +0.220 50% 3.8 -0.024 — -0.10
12 0——— -0.075 — 0.07
21 1 -0.664 0% 2.0 -0.014 — 0.09
13 0——— -0.058 — -0.10
22 0——— -0.038 — —
10 0——— +0.096 — —
Other 0——— -0.107 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2022IND 5+0.044 +0.240.0%3.40 20.0%40.0%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.