Mac Jones

Box score by season

SeasonTeamG CmpAttPass ydsTDIntSacked RushRush ydsTD vs ESPN
2025 SF11 2012892,15113616 36600 ✓ matches
2025 playoffs SF1 244000 170
2024 JAX10 1712621,6728814 28921 not checked
2023 NE11 2243452,120101222 26960 not checked
2022 NE14 2884422,997141134 471021 not checked
2021 NE17 3525213,801221328 441290 not checked
2021 playoffs NE1 2438232223 2180

Official scoring from play-by-play. Regular-season totals for 2025 are compared with ESPN's after every rebuild (all players); earlier seasons aren't checked.

Advanced

Role PassingRushing Seasons to Weeks to
Designed runs
14
qualifying bar 106
EPA/play
+0.371
not ranked · lg -0.046
Success rate
64.3%
not ranked · lg 41.5%
Yards/play
1.36
not ranked · lg 4.28
Explosive rate
0.0%
not ranked · lg 10.0%
Turnover rate
0.0%
not ranked · lg 0.6%
TD rate
0.0%
not ranked · lg 3.6%

Below the qualifying bar for this window, so ranks are against qualified players and say less.

Every split

EPA per designed run in each situation, the league in the same situation, and his rank among qualified players with at least 20 designed runs there (1 = best). "Repeats" is how much that split's player-to-player differences carry from one season to the next (2016–25); near zero means it describes the past and predicts little. Click a situation to filter all his numbers to it.

SituationDesigned runsEPA/playSuccessYds/playLeague EPARankRepeats
Home / away Setting compare everyone →
Home 3 +0.192 67% 2.7 -0.061 — 0.01
Away 11 +0.420 64% 1.0 -0.034 — -0.00
Neutral site 0——— +0.003 — —
Rest days Setting compare everyone →
Short week (≤5 days) 4 +0.751 75% 1.2 -0.045 — 0.32
Normal (6–8 days) 7 +0.277 57% 1.3 -0.049 — -0.14
Extra rest (9–12 days) 3 +0.085 67% 1.7 -0.061 — -0.03
Off a bye (13+ days) 0——— +0.008 — —
Indoors / outdoors Weather compare everyone →
Indoors 6 +0.369 67% 0.2 -0.077 — 0.00
Outdoors 8 +0.373 62% 2.2 -0.031 — 0.00
Temperature (outdoors) Weather compare everyone →
Under 40°F 1 -0.038 0% 3.0 -0.033 — 0.08
40–59°F 1 +2.190 100% 2.0 +0.012 — -0.04
60–79°F 3 +0.192 67% 2.7 -0.062 — 0.02
80°F+ 3 +0.085 67% 1.7 -0.024 — -0.32
Wind (outdoors) Weather compare everyone →
0–9 mph 4 +0.692 75% 2.5 -0.020 — 0.07
10–14 mph 3 +0.085 67% 1.7 -0.060 — 0.12
15+ mph 1 -0.038 0% 3.0 -0.032 — 0.11
Rain or snow (outdoors) Weather compare everyone →
Dry 8 +0.373 62% 2.2 -0.030 — —
Rain or snow 0——— -0.036 — —
Score Game state compare everyone →
Trailing 9+ 1 +0.388 100% 3.0 -0.057 — 0.01
Trailing 1–8 4 +0.611 75% 1.8 -0.053 — 0.02
Tied 0——— -0.029 — 0.10
Leading 1–8 7 +0.271 57% 0.7 -0.036 — 0.00
Leading 9+ 2 +0.236 50% 2.0 -0.060 — -0.13
Win probability Game state compare everyone →
Win prob under 20% 2 -0.348 50% 1.5 -0.035 — 0.13
Win prob 20–80% 7 +0.744 71% 0.9 -0.040 — -0.05
Win prob over 80% 5 +0.137 60% 2.0 -0.068 — -0.09
Quarter Game state compare everyone →
Q1 2 +2.270 100% 2.0 -0.046 — 0.09
Q2 2 -0.408 50% -1.5 -0.018 — -0.04
Q3 4 +0.498 75% 1.5 -0.037 — 0.12
Q4 6 -0.087 50% 2.0 -0.082 — -0.02
OT 0——— -0.076 — —
Two-minute Game state compare everyone →
Last 2 min of half 2 -0.007 50% 2.0 -0.055 — —
Rest of game 12 +0.434 67% 1.2 -0.046 — —
Down Situation compare everyone →
1st down 1 +0.025 100% 1.0 -0.069 — 0.02
2nd down 2 -0.699 0% -1.0 -0.048 — -0.03
3rd down 8 -0.034 62% 1.8 -0.027 — -0.14
4th down 3 +2.281 100% 2.0 +0.448 — —
3rd-down distance Situation compare everyone →
3rd & 1–3 8 -0.034 62% 1.8 +0.052 — —
3rd & 4–6 0——— -0.084 — —
3rd & 7+ 0——— -0.324 — —
Field position Situation compare everyone →
Own 20 and in 1 +0.025 100% 1.0 -0.109 — 0.05
Own 50–21 6 +0.839 50% 2.0 -0.058 — -0.01
Opp 21–49 6 -0.041 67% 0.5 -0.028 — 0.07
Red zone (opp 20 in) 1 +0.388 100% 3.0 -0.018 — 0.06
Formation Style compare everyone →
Shotgun 1 -1.299 0% -5.0 -0.051 — 0.03
Under center 13 +0.500 69% 1.8 -0.043 — 0.03
Tempo Style compare everyone →
Huddle 12 +0.663 75% 1.6 -0.050 — 0.03
No huddle 2 -1.380 0% 0.0 -0.006 — 0.03
Yards to go Situation compare everyone →
1–3 to go 12 +0.539 67% 1.9 +0.088 — 0.12
4–6 to go 0——— -0.005 — -0.02
7–10 to go 2 -0.637 50% -2.0 -0.090 — -0.06
11+ to go 0——— -0.165 — —
Run direction Running compare everyone →
Left 1 -1.676 0% 0.0 -0.043 — 0.04
Middle 10 +0.727 70% 2.0 -0.042 — 0.16
Right 2 +0.449 100% 2.0 -0.010 — 0.11
Run gap Running compare everyone →
Outside (end) 0——— +0.044 — -0.03
Off tackle 1 -1.676 0% 0.0 -0.046 — -0.00
Inside (guard) 2 +0.449 100% 2.0 -0.065 — 0.11
Up the middle 10 +0.727 70% 2.0 -0.042 — 0.16
Defenders in the box Defense (FTN) compare everyone →
Light box (6 or fewer) 5 -0.039 40% 1.4 -0.034 — 0.13
7 in the box 7 +0.416 71% 1.1 -0.062 — -0.02
Stacked box (8+) 2 +1.238 100% 2.0 -0.049 — 0.34
Pre-snap motion Scheme (FTN) compare everyone →
Motion 4 +1.257 100% 1.5 -0.040 — -0.21
No motion 10 +0.017 50% 1.3 -0.054 — -0.21
RPO Scheme (FTN) compare everyone →
RPO 0——— -0.064 — —
Not an RPO 14 +0.371 64% 1.4 -0.044 — —
Offensive personnel Scheme (NGS) compare everyone →
11 9 +0.447 56% 1.0 -0.028 — -0.10
12 5 +0.235 80% 2.0 -0.063 — 0.07
21 0——— -0.057 — 0.09
13 0——— -0.057 — -0.10
22 0——— -0.025 — —
10 0——— -0.059 — —
Other 0——— -0.203 — 0.21

By season

SeasonTeamDesigned runsEPA/playTotal EPASuccessYds/play Explosive1st-down rate
2025SF 14+0.371 +5.264.3%1.36 0.0%71.4%

Definitions. QB plays are dropbacks: passes, sacks and scrambles (spikes left out). QB EPA doesn't charge the passer for a receiver's fumble after the catch. Rushing is designed runs only; receiving is EPA per target. EPA is about ±1.4 points a play, so a split of 50 plays carries roughly ±0.2 of luck.